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authorAnuj Phogat <[email protected]>2013-08-30 12:34:36 -0700
committerAnuj Phogat <[email protected]>2013-11-01 16:01:47 -0700
commite919e5ee4e0dd1bab511e402c1265208f139fcc1 (patch)
treec1ed25fdb7f4f3abd2f01d664c7f2c63046b8fbd
parent3c28b2c09f491bfa55dc9e5d7858a8b900c25432 (diff)
mesa: Add infrastructure for GL_ARB_sample_shading
This patch implements the common support code required for the GL_ARB_sample_shading extension. V2: Move GL_ARB_sample_shading to ARB extension list. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ken Graunke <[email protected]>
-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/glsl/glsl_parser_extras.h2
-rw-r--r--src/glsl/standalone_scaffolding.cpp1
-rw-r--r--src/mesa/main/extensions.c1
-rw-r--r--src/mesa/main/mtypes.h1
6 files changed, 9 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index 86f3cd5aa47..7edc27488a0 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1249,6 +1249,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_shading_language_420pack)
add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
+ if (extensions->ARB_sample_shading)
+ add_builtin_define(parser, "GL_ARB_sample_shading", 1);
+
if (extensions->EXT_shader_integer_mix)
add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1);
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 6589b51872c..d922db9dbf2 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -540,6 +540,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(ARB_texture_gather, true, false, ARB_texture_gather),
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
+ EXT(ARB_sample_shading, true, false, ARB_sample_shading),
};
#undef EXT
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index f22dac35593..345d7a0187e 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -350,6 +350,8 @@ struct _mesa_glsl_parse_state {
bool AMD_vertex_shader_layer_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
+ bool ARB_sample_shading_enable;
+ bool ARB_sample_shading_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool ARB_shader_atomic_counters_enable;
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 7a1cf687729..cbff6d18228 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -97,6 +97,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.ARB_explicit_attrib_location = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
ctx->Extensions.ARB_gpu_shader5 = true;
+ ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_stencil_export = true;
ctx->Extensions.ARB_shader_texture_lod = true;
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 285ec377cfd..48c4e9f1b01 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -118,6 +118,7 @@ static const struct extension extension_table[] = {
{ "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
{ "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
{ "GL_ARB_robustness", o(dummy_true), GL, 2010 },
+ { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 087bc372707..476888b508b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3245,6 +3245,7 @@ struct gl_extensions
GLboolean ARB_occlusion_query;
GLboolean ARB_occlusion_query2;
GLboolean ARB_point_sprite;
+ GLboolean ARB_sample_shading;
GLboolean ARB_seamless_cube_map;
GLboolean ARB_shader_atomic_counters;
GLboolean ARB_shader_bit_encoding;