diff options
author | Eric Anholt <[email protected]> | 2012-04-16 11:43:47 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-04-16 11:59:19 -0700 |
commit | b9fed9f3d537f4f28ea19996fe34463d15831411 (patch) | |
tree | ec9a34c697f090e88a3cede9afd9fbbcde24b7fb | |
parent | 56e2f97697846c800b2ce53ad0bed87e3c1a5767 (diff) |
glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
Indirectly caught by Ken's review of my GLSL 1.40 changes where I
copy-and-pasted this line.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/builtins/profiles/140.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtins/profiles/140.frag b/src/glsl/builtins/profiles/140.frag index ba616a1cf7f..3eeecd1d72c 100644 --- a/src/glsl/builtins/profiles/140.frag +++ b/src/glsl/builtins/profiles/140.frag @@ -958,7 +958,7 @@ ivec4 textureProjGradOffset(isampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); uvec4 textureProjGradOffset(usampler3D s, vec4 P, vec3 dx, vec3 dy, ivec3 off); float textureProjGradOffset(sampler1DShadow s, vec4 P, float dx, float dy, int o); -float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, vec2 o); +float textureProjGradOffset(sampler2DShadow s, vec4 P, vec2 dx, vec2 dy, ivec2 o); /* * The following texture functions are deprecated: |