diff options
author | Kenneth Graunke <[email protected]> | 2016-10-03 22:37:40 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-11-22 00:29:23 -0800 |
commit | 9a179f2db090bfb5643779ac84c2b61fe525a780 (patch) | |
tree | 27f17323eea590d79a8dd0385dee00cc23a7438c | |
parent | 663b2e9a92f152c314f611526b8a16ff4c06249f (diff) |
nir: add a pass to compact clip/cull distances.
v2: Use nir_is_per_vertex_io() rather than is_arrays_of_arrays().
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/compiler/Makefile.sources | 1 | ||||
-rw-r--r-- | src/compiler/nir/nir.h | 1 | ||||
-rw-r--r-- | src/compiler/nir/nir_lower_clip_cull_distance_arrays.c | 188 |
3 files changed, 190 insertions, 0 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index d05bcacb9c5..6a7dcd847db 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -198,6 +198,7 @@ NIR_FILES = \ nir/nir_lower_bitmap.c \ nir/nir_lower_clamp_color_outputs.c \ nir/nir_lower_clip.c \ + nir/nir_lower_clip_cull_distance_arrays.c \ nir/nir_lower_double_ops.c \ nir/nir_lower_double_packing.c \ nir/nir_lower_drawpixels.c \ diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 68d62d98d86..3e6d168e974 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2441,6 +2441,7 @@ bool nir_lower_idiv(nir_shader *shader); void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables); void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables); +void nir_lower_clip_cull_distance_arrays(nir_shader *nir); void nir_lower_two_sided_color(nir_shader *shader); diff --git a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c new file mode 100644 index 00000000000..5a89eddc271 --- /dev/null +++ b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c @@ -0,0 +1,188 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir.h" +#include "nir_builder.h" + +/** + * @file + * + * This pass combines separate clip and cull distance arrays into a + * single array that contains both. Clip distances come first, then + * cull distances. It also populates nir_shader_info with the size + * of the original arrays so the driver knows which are which. + */ + +/** + * Get the length of the clip/cull distance array, looking past + * any interface block arrays. + */ +static unsigned +get_unwrapped_array_length(nir_shader *nir, nir_variable *var) +{ + if (!var) + return 0; + + /* Unwrap GS input and TCS input/output interfaces. We want the + * underlying clip/cull distance array length, not the per-vertex + * array length. + */ + const struct glsl_type *type = var->type; + if (nir_is_per_vertex_io(var, nir->stage)) + type = glsl_get_array_element(type); + + assert(glsl_type_is_array(type)); + + return glsl_get_length(type); +} + +/** + * Update the type of the combined array (including interface block nesting). + */ +static void +update_type(nir_variable *var, gl_shader_stage stage, unsigned length) +{ + const struct glsl_type *type = glsl_array_type(glsl_float_type(), length); + + if (nir_is_per_vertex_io(var, stage)) + type = glsl_array_type(type, glsl_get_length(var->type)); + + var->type = type; +} + +/** + * Rewrite any clip/cull distances to refer to the new combined array. + */ +static void +rewrite_references(nir_instr *instr, + nir_variable *combined, + unsigned cull_offset) +{ + if (instr->type != nir_instr_type_intrinsic) + return; + + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); + + /* copy_var needs to be lowered to load/store before calling this pass */ + assert(intrin->intrinsic != nir_intrinsic_copy_var); + + if (intrin->intrinsic != nir_intrinsic_load_var && + intrin->intrinsic != nir_intrinsic_store_var) + return; + + nir_deref_var *var_ref = intrin->variables[0]; + if (var_ref->var->data.mode != combined->data.mode) + return; + + if (var_ref->var->data.location != VARYING_SLOT_CLIP_DIST0 && + var_ref->var->data.location != VARYING_SLOT_CULL_DIST0) + return; + + /* Update types along the deref chain */ + const struct glsl_type *type = combined->type; + nir_deref *deref = &var_ref->deref; + while (deref) { + deref->type = type; + deref = deref->child; + type = glsl_get_array_element(type); + } + + /* For cull distances, add an offset to the array index */ + if (var_ref->var->data.location == VARYING_SLOT_CULL_DIST0) { + nir_deref *tail = nir_deref_tail(&intrin->variables[0]->deref); + nir_deref_array *array_ref = nir_deref_as_array(tail); + + array_ref->base_offset += cull_offset; + } + + /* Point the deref at the combined array */ + var_ref->var = combined; + + /* There's no need to update writemasks; it's a scalar array. */ +} + +static void +combine_clip_cull(nir_shader *nir, + struct exec_list *vars, + bool store_info) +{ + nir_variable *cull = NULL; + nir_variable *clip = NULL; + + nir_foreach_variable(var, vars) { + if (var->data.location == VARYING_SLOT_CLIP_DIST0) + clip = var; + + if (var->data.location == VARYING_SLOT_CULL_DIST0) + cull = var; + } + + const unsigned clip_array_size = get_unwrapped_array_length(nir, clip); + const unsigned cull_array_size = get_unwrapped_array_length(nir, cull); + + if (store_info) { + nir->info->clip_distance_array_size = clip_array_size; + nir->info->cull_distance_array_size = cull_array_size; + } + + if (clip) + clip->data.compact = true; + + if (cull) + cull->data.compact = true; + + if (cull_array_size > 0) { + if (clip_array_size == 0) { + /* No clip distances, just change the cull distance location */ + cull->data.location = VARYING_SLOT_CLIP_DIST0; + } else { + /* Turn the ClipDistance array into a combined one */ + update_type(clip, nir->stage, clip_array_size + cull_array_size); + + /* Rewrite CullDistance to reference the combined array */ + nir_foreach_function(function, nir) { + if (function->impl) { + nir_foreach_block(block, function->impl) { + nir_foreach_instr(instr, block) { + rewrite_references(instr, clip, clip_array_size); + } + } + } + } + + /* Delete the old CullDistance variable */ + exec_node_remove(&cull->node); + ralloc_free(cull); + } + } +} + +void +nir_lower_clip_cull_distance_arrays(nir_shader *nir) +{ + if (nir->stage <= MESA_SHADER_GEOMETRY) + combine_clip_cull(nir, &nir->outputs, true); + + if (nir->stage > MESA_SHADER_VERTEX) + combine_clip_cull(nir, &nir->inputs, false); +} |