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author | Eric Anholt <[email protected]> | 2010-06-30 14:55:45 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-06-30 14:55:45 -0700 |
commit | 88c20c46b8f708e89adef28f341c51ea7883b6a0 (patch) | |
tree | 3b25f04a0ed9a43115e16c864ec93121b771e3ae | |
parent | 97eba76b8c5fe60738716c4dce9404de417a7d34 (diff) |
ir_to_mesa: Support gl_FragDepth.
Fixes glsl-bug-22603.
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index c39621bf796..ef9a96e2f52 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -222,7 +222,7 @@ static const struct { {"gl_FragCoord", PROGRAM_INPUT, FRAG_ATTRIB_WPOS}, {"gl_FrontFacing", PROGRAM_INPUT, FRAG_ATTRIB_FACE}, {"gl_FragColor", PROGRAM_OUTPUT, FRAG_ATTRIB_COL0}, - {"gl_FragDepth", PROGRAM_UNDEFINED, FRAG_ATTRIB_WPOS}, /* FINISHME: WPOS.z */ + {"gl_FragDepth", PROGRAM_OUTPUT, FRAG_RESULT_DEPTH}, /* 110_deprecated_fs */ {"gl_Color", PROGRAM_INPUT, FRAG_ATTRIB_COL0}, |