diff options
author | Kenneth Graunke <[email protected]> | 2010-11-10 23:20:47 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2010-11-15 13:33:57 -0800 |
commit | 5dc74e9c77de7d30ac08c25f224ffa93006d8d7c (patch) | |
tree | d5484fc625ac88cb5d65c2bb48210f38227f66ef | |
parent | ee36f14fa54723f2da3cf6054f822ebf05cca247 (diff) |
glsl: Convert glsl_type::base_type from #define'd constants to an enum.
This is nice because printing type->base_type in GDB will now give you a
readable name instead of a number.
-rw-r--r-- | src/glsl/glsl_types.cpp | 2 | ||||
-rw-r--r-- | src/glsl/glsl_types.h | 24 |
2 files changed, 14 insertions, 12 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 82eb4706056..8c33cfa20d0 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -46,7 +46,7 @@ glsl_type::init_talloc_type_ctx(void) } glsl_type::glsl_type(GLenum gl_type, - unsigned base_type, unsigned vector_elements, + glsl_base_type base_type, unsigned vector_elements, unsigned matrix_columns, const char *name) : gl_type(gl_type), base_type(base_type), diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index d38ef0b88b2..d62d493c8e8 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -43,15 +43,17 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state); extern "C" void _mesa_glsl_release_types(void); -#define GLSL_TYPE_UINT 0 -#define GLSL_TYPE_INT 1 -#define GLSL_TYPE_FLOAT 2 -#define GLSL_TYPE_BOOL 3 -#define GLSL_TYPE_SAMPLER 4 -#define GLSL_TYPE_STRUCT 5 -#define GLSL_TYPE_ARRAY 6 -#define GLSL_TYPE_VOID 7 -#define GLSL_TYPE_ERROR 8 +enum glsl_base_type { + GLSL_TYPE_UINT = 0, + GLSL_TYPE_INT, + GLSL_TYPE_FLOAT, + GLSL_TYPE_BOOL, + GLSL_TYPE_SAMPLER, + GLSL_TYPE_STRUCT, + GLSL_TYPE_ARRAY, + GLSL_TYPE_VOID, + GLSL_TYPE_ERROR +}; enum glsl_sampler_dim { GLSL_SAMPLER_DIM_1D = 0, @@ -65,7 +67,7 @@ enum glsl_sampler_dim { struct glsl_type { GLenum gl_type; - unsigned base_type:4; + glsl_base_type base_type; unsigned sampler_dimensionality:3; unsigned sampler_shadow:1; @@ -393,7 +395,7 @@ private: /** Constructor for vector and matrix types */ glsl_type(GLenum gl_type, - unsigned base_type, unsigned vector_elements, + glsl_base_type base_type, unsigned vector_elements, unsigned matrix_columns, const char *name); /** Constructor for sampler types */ |