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authorBrian Paul <[email protected]>2002-03-23 16:34:18 +0000
committerBrian Paul <[email protected]>2002-03-23 16:34:18 +0000
commit3c70f6f2ac833dbbe9b6a9908e344095e499f295 (patch)
treeb6a0e38362d54fba52e2ea2f28cda038018bc3af
parent636b2801d981872d3111be0cd11aa79b4cc8643b (diff)
exercise GL_EXT_shadow_funcs
-rw-r--r--progs/demos/shadowtex.c33
1 files changed, 32 insertions, 1 deletions
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
index 36763287a9a..c5251727d67 100644
--- a/progs/demos/shadowtex.c
+++ b/progs/demos/shadowtex.c
@@ -1,4 +1,4 @@
-/* $Id: shadowtex.c,v 1.5 2002/02/16 14:54:18 brianp Exp $ */
+/* $Id: shadowtex.c,v 1.6 2002/03/23 16:34:18 brianp Exp $ */
/*
* Shadow demo using the GL_ARB_depth_texture, GL_ARB_shadow and
@@ -7,6 +7,8 @@
* Brian Paul
* 19 Feb 2001
*
+ * Added GL_EXT_shadow_funcs support on 23 March 2002
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -67,6 +69,16 @@ static GLfloat Bias = -0.06;
static GLboolean Anim = GL_TRUE;
+static GLboolean HaveEXTshadowFuncs = GL_FALSE;
+static GLint Operator = 0;
+static const GLenum OperatorFunc[8] = {
+ GL_LEQUAL, GL_LESS, GL_GEQUAL, GL_GREATER,
+ GL_EQUAL, GL_NOTEQUAL, GL_ALWAYS, GL_NEVER };
+static const char *OperatorName[8] = {
+ "GL_LEQUAL", "GL_LESS", "GL_GEQUAL", "GL_GREATER",
+ "GL_EQUAL", "GL_NOTEQUAL", "GL_ALWAYS", "GL_NEVER" };
+
+
static GLuint DisplayMode;
#define SHOW_NORMAL 0
#define SHOW_DEPTH_IMAGE 1
@@ -237,6 +249,7 @@ Display(void)
{
GLfloat ar = (GLfloat) WindowWidth / (GLfloat) WindowHeight;
GLfloat d;
+ GLenum error;
ComputeLightPos(LightDist, LightLatitude, LightLongitude,
LightPos, SpotDir);
@@ -346,6 +359,11 @@ Display(void)
}
glutSwapBuffers();
+
+ error = glGetError();
+ if (error) {
+ printf("GL Error: %s\n", gluErrorString(error));
+ }
}
@@ -415,6 +433,16 @@ Key(unsigned char key, int x, int y)
case ' ':
DisplayMode = SHOW_NORMAL;
break;
+ case 'o':
+ if (HaveEXTshadowFuncs) {
+ Operator++;
+ if (Operator >= 8)
+ Operator = 0;
+ printf("Operator: %s\n", OperatorName[Operator]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB,
+ OperatorFunc[Operator]);
+ }
+ break;
case 'z':
Zrot -= step;
break;
@@ -484,6 +512,7 @@ Init(void)
}
printf("Using GL_SGIX_depth_texture and GL_SGIX_shadow\n");
#endif
+ HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs");
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -541,6 +570,8 @@ PrintHelp(void)
printf(" b/B = decrease/increase shadow map Z bias\n");
printf(" cursor keys = rotate scene\n");
printf(" <shift> + cursor keys = rotate light source\n");
+ if (HaveEXTshadowFuncs)
+ printf(" o = cycle through comparison modes\n");
}