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authorDave Airlie <[email protected]>2017-07-24 17:09:47 +1000
committerEmil Velikov <[email protected]>2017-08-03 00:19:07 +0100
commit3b6096d560c5b51878c329e9ac8fc742ee6fcf2c (patch)
treea25c0d64515247d36df43aca819dbf826ca99f72
parent270e7476c89329925384942e35e8576333d45271 (diff)
radv: fix non-0 based layer clears.
If the layer base was > 0, it wasn't getting passed as the start instance or getting added in the shaders. Fixes CTS dEQP-VK.api.image_clearing.core.clear_color_attachment.2d_r8_uint_multiple_layers Fixes: 7e0382fb (radv: add support for layered clears (v2)) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]> (cherry picked from commit 75392e76adf143070a5f208febd8da31b39b7676)
-rw-r--r--src/amd/vulkan/radv_meta_clear.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c
index a5502ce53f2..d06cf4eeb8d 100644
--- a/src/amd/vulkan/radv_meta_clear.c
+++ b/src/amd/vulkan/radv_meta_clear.c
@@ -105,8 +105,10 @@ build_color_shaders(struct nir_shader **out_vs,
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
+ nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
- nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1);
+ nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
+ nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
*out_vs = vs_b.shader;
*out_fs = fs_b.shader;
@@ -470,7 +472,7 @@ emit_color_clear(struct radv_cmd_buffer *cmd_buffer,
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
- radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, 0);
+ radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
radv_cmd_buffer_set_subpass(cmd_buffer, subpass, false);
}
@@ -507,7 +509,10 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
vs_out_layer->data.location = VARYING_SLOT_LAYER;
vs_out_layer->data.interpolation = INTERP_MODE_FLAT;
nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0);
- nir_store_var(&vs_b, vs_out_layer, inst_id, 0x1);
+ nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0);
+
+ nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance);
+ nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1);
*out_vs = vs_b.shader;
*out_fs = fs_b.shader;
@@ -763,7 +768,7 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer,
radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect);
- radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, 0);
+ radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer);
}