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authorEric Anholt <[email protected]>2015-04-14 11:31:11 -0700
committerEric Anholt <[email protected]>2015-04-15 16:50:23 -0700
commit3a728d4dfbd727c30f36116772803674beffcbb6 (patch)
tree15dc62c115180bd428c4ad86f69f5af8de27c0f3
parentbd957b1b79124c5061af1eddf16932793e806d87 (diff)
vc4: Update the shadow texture for public textures on every draw.
We don't know who else has written to it, so we'd better update it every time. This makes the gears spin in X again.
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c18
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.c2
-rw-r--r--src/gallium/drivers/vc4/vc4_state.c7
3 files changed, 20 insertions, 7 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index 717eb8aea2b..16418bf12da 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -132,6 +132,20 @@ vc4_start_draw(struct vc4_context *vc4)
}
static void
+vc4_update_shadow_textures(struct pipe_context *pctx,
+ struct vc4_texture_stateobj *stage_tex)
+{
+ for (int i = 0; i < stage_tex->num_textures; i++) {
+ struct pipe_sampler_view *view = stage_tex->textures[i];
+ if (!view)
+ continue;
+ struct vc4_resource *rsc = vc4_resource(view->texture);
+ if (rsc->shadow_parent)
+ vc4_update_shadow_baselevel_texture(pctx, view);
+ }
+}
+
+static void
vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
{
struct vc4_context *vc4 = vc4_context(pctx);
@@ -145,6 +159,10 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
return;
}
+ /* Before setting up the draw, do any fixup blits necessary. */
+ vc4_update_shadow_textures(pctx, &vc4->verttex);
+ vc4_update_shadow_textures(pctx, &vc4->fragtex);
+
vc4_get_draw_cl_space(vc4);
struct vc4_vertex_stateobj *vtx = vc4->vtx;
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index 94bab9934e7..3f180d5845d 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -583,7 +583,7 @@ vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
assert(orig);
- if (shadow->writes == orig->writes)
+ if (shadow->writes == orig->writes && orig->bo->private)
return;
perf_debug("Updating shadow texture due to %s\n",
diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c
index df75b6ec81b..80e963ea2ee 100644
--- a/src/gallium/drivers/vc4/vc4_state.c
+++ b/src/gallium/drivers/vc4/vc4_state.c
@@ -578,13 +578,8 @@ vc4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
vc4->dirty |= VC4_DIRTY_TEXSTATE;
for (i = 0; i < nr; i++) {
- if (views[i]) {
- struct vc4_resource *rsc =
- vc4_resource(views[i]->texture);
+ if (views[i])
new_nr = i + 1;
- if (rsc->shadow_parent)
- vc4_update_shadow_baselevel_texture(pctx, views[i]);
- }
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
stage_tex->dirty_samplers |= (1 << i);
}