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authorBrian Paul <[email protected]>2001-12-18 14:08:23 +0000
committerBrian Paul <[email protected]>2001-12-18 14:08:23 +0000
commit530da27edb89df046fba3463d2dc9d936547da5e (patch)
treedb9856aff246b2eef9eb3a2344d0d8f098b2b1cf
parent30f51ae067379c2b3573c06b707d25a9704df7be (diff)
bring 4.0.1 info into trunk
-rw-r--r--docs/RELNOTES-4.0.122
-rw-r--r--docs/RELNOTES-4.110
-rw-r--r--docs/VERSIONS31
3 files changed, 58 insertions, 5 deletions
diff --git a/docs/RELNOTES-4.0.1 b/docs/RELNOTES-4.0.1
new file mode 100644
index 00000000000..b4d7efca812
--- /dev/null
+++ b/docs/RELNOTES-4.0.1
@@ -0,0 +1,22 @@
+
+ Mesa 4.0.1 release notes
+
+ December 17, 2001
+
+ PLEASE READ!!!!
+
+
+
+Introduction
+------------
+
+Mesa uses an even/odd version number scheme like the Linux kernel.
+Odd numbered versions (such as 3.3) designate new developmental releases.
+Even numbered versions (such as 3.4) designate stable releases.
+
+Mesa 4.0.1 only contains bug fixes since version 4.0.
+
+See the docs/VERSIONS file for the list of bug fixes.
+
+----------------------------------------------------------------------
+$Id: RELNOTES-4.0.1,v 1.2 2001/12/18 14:08:23 brianp Exp $
diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1
index f439f1043a7..63f224b2f26 100644
--- a/docs/RELNOTES-4.1
+++ b/docs/RELNOTES-4.1
@@ -1,7 +1,7 @@
Mesa 4.1 release notes
- <month>, <day>, <year>
+ <month>, <day>, 2002
PLEASE READ!!!!
@@ -18,6 +18,10 @@ Odd numbered versions (such as 4.1) designate new developmental releases.
New Features in Mesa 4.1
------------------------
+GL_NV_vertex_program
+
+ NVIDIA's vertex programming extension
+
GL_ARB_window_pos
This is the ARB-approved version of GL_MESA_window_pos
@@ -29,7 +33,6 @@ GL_ARB_depth_texture
This is used by GL_ARB_shadow
GL_ARB_shadow
-
Shadow mapping with depth textures.
This is the ARB-approved version of GL_SGIX_shadow.
@@ -39,6 +42,5 @@ GL_ARB_shadow_ambient
This is the ARB-approved version of GL_SGIX_shadow_ambient.
-
----------------------------------------------------------------------
-$Id: RELNOTES-4.1,v 1.2 2001/12/14 03:14:49 brianp Exp $
+$Id: RELNOTES-4.1,v 1.3 2001/12/18 14:08:24 brianp Exp $
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 81cd91a8bcc..1f0491abaa3 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.75 2001/12/14 03:16:06 brianp Exp $
+$Id: VERSIONS,v 1.76 2001/12/18 14:08:23 brianp Exp $
Mesa Version History
@@ -899,8 +899,37 @@ Mesa Version History
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
+4.0.1 December 17, 2001
+ New:
+ - better sub-pixel sample positions for AA triangles (Ray Tice)
+ - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
+ Bug fixes:
+ - added missing break statements in glGet*() for multisample cases
+ - fixed uninitialized hash table mutex bug (display lists / texobjs)
+ - fixed bad teximage error check conditional (bug 476846)
+ - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
+ - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
+ - silence some compiler warnings (gcc 2.96)
+ - enable the #define GL_VERSION_1_3 in GL/gl.h
+ - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
+ - fixed glu.h typedef problem found with MSDev 6.0
+ - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
+ - added missing 'const' to glXGetContextIDEXT() in glxext.h
+ - fixed a few glXGetProcAddress() errors (texture compression, etc)
+ - fixed start index bug in compiled vertex arrays (Keith)
+ - fixed compilation problems in src/SPARC/glapi_sparc.S
+ - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
+ - use glXGetProcAddressARB in GLUT to avoid extension linking problems
+ - provoking vertex of flat-shaded, color-index triangles was wrong
+ - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
+ - glTexParameter didn't flush the vertex buffer (Ray Tice)
+ - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
+ - fixed bug in normal length caching (ParaView lighting bug)
+
+
4.1 Month, ??, 2002
New:
+ - GL_NV_vertex_program extension
- GL_ARB_window_pos extension
- GL_ARB_depth_texture extension
- GL_ARB_shadow extension