diff options
author | Kenneth Graunke <[email protected]> | 2015-04-07 15:16:51 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-04-10 02:16:25 -0700 |
commit | feafe703998dd88ebea131741326eb229956656a (patch) | |
tree | 0c4bbfdc89c842fd71a88041150c1e0369bc5101 | |
parent | d0f39a2fcd82da9b1e293ddfd2f5ea6e78d28df8 (diff) |
nir: Fix #include guards in shader_enums.h.
This header was originally going to be called pipeline.h, but it got
renamed at the last minute. Make the include guards match.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/glsl/shader_enums.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h index 0e08bd35481..7f59fdcae6b 100644 --- a/src/glsl/shader_enums.h +++ b/src/glsl/shader_enums.h @@ -23,8 +23,8 @@ * OTHER DEALINGS IN THE SOFTWARE. */ -#ifndef PIPELINE_H -#define PIPELINE_H +#ifndef SHADER_ENUMS_H +#define SHADER_ENUMS_H /** * Bitflags for system values. @@ -167,4 +167,4 @@ enum glsl_interp_qualifier }; -#endif /* PIPELINE_H */ +#endif /* SHADER_ENUMS_H */ |