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authorKenneth Graunke <[email protected]>2015-04-07 15:16:51 -0700
committerKenneth Graunke <[email protected]>2015-04-10 02:16:25 -0700
commitfeafe703998dd88ebea131741326eb229956656a (patch)
tree0c4bbfdc89c842fd71a88041150c1e0369bc5101
parentd0f39a2fcd82da9b1e293ddfd2f5ea6e78d28df8 (diff)
nir: Fix #include guards in shader_enums.h.
This header was originally going to be called pipeline.h, but it got renamed at the last minute. Make the include guards match. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/glsl/shader_enums.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 0e08bd35481..7f59fdcae6b 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -23,8 +23,8 @@
* OTHER DEALINGS IN THE SOFTWARE.
*/
-#ifndef PIPELINE_H
-#define PIPELINE_H
+#ifndef SHADER_ENUMS_H
+#define SHADER_ENUMS_H
/**
* Bitflags for system values.
@@ -167,4 +167,4 @@ enum glsl_interp_qualifier
};
-#endif /* PIPELINE_H */
+#endif /* SHADER_ENUMS_H */