diff options
author | Roland Scheidegger <[email protected]> | 2015-10-22 22:26:52 +0200 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2015-10-24 03:00:33 +0200 |
commit | fe707c0373cf73f9323014f7bc38f20120d4f096 (patch) | |
tree | d1436bb2fd77109540d5fb2995e0d8f20e2a48b9 | |
parent | 830e57b82d21fd324059b7a7074b047ad41d0aa4 (diff) |
llvmpipe: fix using non-zero layer in non-array view from array resource
Just need to use resource target not view target when calculating
first-layer based mip offsets. (This is a gl specific problem since
d3d10 does not distinguish between non-array and array resources neither
at the resource nor view level, only at the shader level.)
Fixes new piglit arb_texture_view sampling-2d-array-as-2d-layer test.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup.c | 8 | ||||
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_state_sampler.c | 8 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 4c8167a9e7d..1778b13f9dd 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -854,10 +854,10 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, jit_tex->img_stride[j] = lp_tex->img_stride[j]; } - if (view->target == PIPE_TEXTURE_1D_ARRAY || - view->target == PIPE_TEXTURE_2D_ARRAY || - view->target == PIPE_TEXTURE_CUBE || - view->target == PIPE_TEXTURE_CUBE_ARRAY) { + if (res->target == PIPE_TEXTURE_1D_ARRAY || + res->target == PIPE_TEXTURE_2D_ARRAY || + res->target == PIPE_TEXTURE_CUBE || + res->target == PIPE_TEXTURE_CUBE_ARRAY) { /* * For array textures, we don't have first_layer, instead * adjust last_layer (stored as depth) plus the mip level offsets diff --git a/src/gallium/drivers/llvmpipe/lp_state_sampler.c b/src/gallium/drivers/llvmpipe/lp_state_sampler.c index b205f02fdba..1e055878f7c 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_sampler.c +++ b/src/gallium/drivers/llvmpipe/lp_state_sampler.c @@ -275,10 +275,10 @@ prepare_shader_sampling( row_stride[j] = lp_tex->row_stride[j]; img_stride[j] = lp_tex->img_stride[j]; } - if (view->target == PIPE_TEXTURE_1D_ARRAY || - view->target == PIPE_TEXTURE_2D_ARRAY || - view->target == PIPE_TEXTURE_CUBE || - view->target == PIPE_TEXTURE_CUBE_ARRAY) { + if (tex->target == PIPE_TEXTURE_1D_ARRAY || + tex->target == PIPE_TEXTURE_2D_ARRAY || + tex->target == PIPE_TEXTURE_CUBE || + tex->target == PIPE_TEXTURE_CUBE_ARRAY) { num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1; for (j = first_level; j <= last_level; j++) { mip_offsets[j] += view->u.tex.first_layer * |