diff options
author | Brian Paul <[email protected]> | 2014-04-21 13:24:25 -0600 |
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committer | Brian Paul <[email protected]> | 2014-04-21 13:24:26 -0600 |
commit | e959274081e88da7ccbe9ae9165127e7c9a0ae66 (patch) | |
tree | accc707a6abba49af9b9cb0833aeef73d128db59 | |
parent | f8ae2a56c6164979223d2268691e354fe56d4bec (diff) |
mesa: move declaration before code
To fix MSVC build.
-rw-r--r-- | src/mesa/main/fbobject.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index cd04fbe1114..ca16ae1ec7e 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2770,6 +2770,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, } if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; if (pname == GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) { /* This behavior is first specified in OpenGL 4.4 specification. * @@ -2784,7 +2785,6 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, return; } /* the depth and stencil attachments must point to the same buffer */ - const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; depthAtt = get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT); if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { |