diff options
author | Timothy Arceri <[email protected]> | 2017-02-13 11:53:30 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-02-17 11:18:43 +1100 |
commit | e3adde023b73cbee1423078163e925dc400078e9 (patch) | |
tree | 5ef8b909ab167b87a5591df957a84d04314b4684 | |
parent | dc0c0c176d0b4620923182aa8709084119d8f92c (diff) |
glsl: add api and glsl version to hash generation for shaders
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/compiler/glsl/shader_cache.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index f1e2bf1386f..3bfcab9bcf5 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -1300,6 +1300,14 @@ shader_cache_read_program_metadata(struct gl_context *ctx, ralloc_asprintf_append(&buf, "sso: %s\n", prog->SeparateShader ? "T" : "F"); + /* A shader might end up producing different output depending on the glsl + * version supported by the compiler. For example a different path might be + * taken by the preprocessor, so add the version to the hash input. + */ + ralloc_asprintf_append(&buf, "api: %d glsl: %d fglsl: %d\n", + ctx->API, ctx->Const.GLSLVersion, + ctx->Const.ForceGLSLVersion); + char sha1buf[41]; for (unsigned i = 0; i < prog->NumShaders; i++) { struct gl_shader *sh = prog->Shaders[i]; |