diff options
author | Samuel Pitoiset <[email protected]> | 2017-03-17 01:06:57 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2017-03-22 22:02:20 +0100 |
commit | e11049f2c367192dfb1540855f6571a5e29b77ec (patch) | |
tree | ef5d2b3edeb92d64806308102049ee27692d67a8 | |
parent | 7a0ecbfffd5b0c815dc1c55fdfcbdae3f59b6127 (diff) |
drirc: add force_glsl_abs_sqrt() for "Spec Ops: The Line"
Game ported from D3D9 which expects sqrt() to compute the absolute
value as explained in the spec.
This gets rid of the NaN values as well as the black squares
with RadeonSI.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/common/drirc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 494e9e15090..23d09fabb16 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -120,5 +120,13 @@ TODO: document the other workarounds. <application name="The Culling" executable="Victory"> <option name="force_glsl_version" value="440" /> </application> + + <application name="Spec Ops: The Line (32-bit)" executable="specops.i386"> + <option name="force_glsl_abs_sqrt" value="true" /> + </application> + + <application name="Spec Ops: The Line (64-bit)" executable="specops"> + <option name="force_glsl_abs_sqrt" value="true" /> + </application> </device> </driconf> |