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authorAlex Deucher <[email protected]>2009-07-21 14:06:47 -0400
committerAlex Deucher <[email protected]>2009-07-21 17:10:54 -0400
commitdb0160bb9d80843c28965890814f0e957e8bf975 (patch)
treeb1d004f2f1139472c541e09f67d8c54f11739fbc
parentbd62cd735f8ccf1c983d57440e41a6959260cf9f (diff)
r600: use state functions to set default state
-rw-r--r--src/mesa/drivers/dri/r600/r700_state.c92
1 files changed, 59 insertions, 33 deletions
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index 6b0aa686e7b..186b811cc3a 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -1525,8 +1525,6 @@ void r700InitState(GLcontext * ctx) //-------------------
/* Specify the number of instances */
r700->VGT_DMA_NUM_INSTANCES.u32All = 1;
- r700AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
-
/* default shader connections. */
r700->SPI_VS_OUT_ID_0.u32All = 0x03020100;
r700->SPI_VS_OUT_ID_1.u32All = 0x07060504;
@@ -1539,12 +1537,6 @@ void r700InitState(GLcontext * ctx) //-------------------
if (context->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV770)
SETfield(r700->SPI_THREAD_GROUPING.u32All, 1, PS_GROUPING_shift, PS_GROUPING_mask);
- r700SetBlendState(ctx);
- r700SetLogicOpState(ctx);
-
- r700->DB_SHADER_CONTROL.u32All = 0;
- SETbit(r700->DB_SHADER_CONTROL.u32All, DUAL_EXPORT_ENABLE_bit);
-
/* screen */
r700->PA_SC_SCREEN_SCISSOR_TL.u32All = 0x0;
@@ -1588,23 +1580,9 @@ void r700InitState(GLcontext * ctx) //-------------------
SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_SCALE_ENA_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_OFFSET_ENA_bit);
- /* Set up point sizes and min/max values */
- r700PointSize(ctx, 1.0);
-
- CLEARfield(r700->PA_SU_POINT_MINMAX.u32All, MIN_SIZE_mask);
- SETfield(r700->PA_SU_POINT_MINMAX.u32All, 0x8000, MAX_SIZE_shift, MAX_SIZE_mask);
-
/* GL uses last vtx for flat shading components */
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, PROVOKING_VTX_LAST_bit);
- /* Set up line control */
- SETfield(r700->PA_SU_LINE_CNTL.u32All, 0x8,
- PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask);
-
- r700->PA_SC_LINE_CNTL.u32All = 0;
- CLEARbit(r700->PA_SC_LINE_CNTL.u32All, EXPAND_LINE_WIDTH_bit);
- SETbit(r700->PA_SC_LINE_CNTL.u32All, LAST_PIXEL_bit);
-
/* Set up vertex control */
r700->PA_SU_VTX_CNTL.u32All = 0;
CLEARfield(r700->PA_SU_VTX_CNTL.u32All, QUANT_MODE_mask);
@@ -1618,7 +1596,66 @@ void r700InitState(GLcontext * ctx) //-------------------
r700->PA_CL_GB_HORZ_CLIP_ADJ.u32All = 0x3F800000;
r700->PA_CL_GB_HORZ_DISC_ADJ.u32All = 0x3F800000;
+ /* Enable all samples for multi-sample anti-aliasing */
+ r700->PA_SC_AA_MASK.u32All = 0xFFFFFFFF;
+ /* Turn off AA */
+ r700->PA_SC_AA_CONFIG.u32All = 0;
+
+ r700->SX_MISC.u32All = 0;
+
+ r700InitSQConfig(ctx);
+
+ r700ColorMask(ctx,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP]);
+
+ r700Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+ r700DepthMask(ctx, ctx->Depth.Mask);
+ r700DepthFunc(ctx, ctx->Depth.Func);
+ SETbit(r700->DB_SHADER_CONTROL.u32All, DUAL_EXPORT_ENABLE_bit);
+
+ /* stencil */
+ r700Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
+ r700StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]);
+ r700StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]);
+ r700StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+
+ r700UpdateCulling(ctx);
+
+ r700SetBlendState(ctx);
+ r700SetLogicOpState(ctx);
+
+ r700AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
+ r700Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
+
+ r700PointSize(ctx, 1.0);
+
+ CLEARfield(r700->PA_SU_POINT_MINMAX.u32All, MIN_SIZE_mask);
+ SETfield(r700->PA_SU_POINT_MINMAX.u32All, 0x8000, MAX_SIZE_shift, MAX_SIZE_mask);
+
+ r700LineWidth(ctx, 1.0);
+
+ r700->PA_SC_LINE_CNTL.u32All = 0;
+ CLEARbit(r700->PA_SC_LINE_CNTL.u32All, EXPAND_LINE_WIDTH_bit);
+ SETbit(r700->PA_SC_LINE_CNTL.u32All, LAST_PIXEL_bit);
+
+ r700ShadeModel(ctx, ctx->Light.ShadeModel);
+ r700PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode);
+ r700PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
+ r700PolygonOffset(ctx, ctx->Polygon.OffsetFactor,
+ ctx->Polygon.OffsetUnits);
+ r700Enable(ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint);
+ r700Enable(ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine);
+ r700Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
+
/* CB */
+ r700BlendColor(ctx, ctx->Color.BlendColor);
+
r700->CB_CLEAR_RED_R6XX.f32All = 1.0; //r6xx only
r700->CB_CLEAR_GREEN_R6XX.f32All = 0.0; //r6xx only
r700->CB_CLEAR_BLUE_R6XX.f32All = 1.0; //r6xx only
@@ -1644,17 +1681,6 @@ void r700InitState(GLcontext * ctx) //-------------------
/* Set up color compare mask */
r700->CB_CLRCMP_MSK.u32All = 0xFFFFFFFF;
- /* default color mask */
- SETfield(r700->CB_SHADER_MASK.u32All, 0xF, OUTPUT0_ENABLE_shift, OUTPUT0_ENABLE_mask);
-
- /* Enable all samples for multi-sample anti-aliasing */
- r700->PA_SC_AA_MASK.u32All = 0xFFFFFFFF;
- /* Turn off AA */
- r700->PA_SC_AA_CONFIG.u32All = 0;
-
- r700->SX_MISC.u32All = 0;
-
- r700InitSQConfig(ctx);
}
void r700InitStateFuncs(struct dd_function_table *functions) //-----------------