diff options
author | Brian Paul <[email protected]> | 2013-05-01 19:15:32 -0600 |
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committer | Brian Paul <[email protected]> | 2013-05-02 09:03:15 -0600 |
commit | daf19f28c6fca130cd3c786cc0763f7f753d9008 (patch) | |
tree | 7b06d1527099d3dbba8d09858983c81ca9f9676b | |
parent | 5472ae1fa9fad8f1a2c60f56f2ac2c94bd38f04c (diff) |
mesa: add names of geometry shader prims in gl_enums.py
Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r-- | src/mapi/glapi/gen/gl_enums.py | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/gl_enums.py b/src/mapi/glapi/gen/gl_enums.py index 497eeee4d5d..806d38445d3 100644 --- a/src/mapi/glapi/gen/gl_enums.py +++ b/src/mapi/glapi/gen/gl_enums.py @@ -114,7 +114,7 @@ const char *_mesa_lookup_enum_by_nr( int nr ) /** * Primitive names */ -static const char *prim_names[PRIM_UNKNOWN + 1] = { +static const char *prim_names[PRIM_MAX+3] = { "GL_POINTS", "GL_LINES", "GL_LINE_LOOP", @@ -125,6 +125,10 @@ static const char *prim_names[PRIM_UNKNOWN + 1] = { "GL_QUADS", "GL_QUAD_STRIP", "GL_POLYGON", + "GL_LINES_ADJACENCY", + "GL_LINE_STRIP_ADJACENCY", + "GL_TRIANGLES_ADJACENCY", + "GL_TRIANGLE_STRIP_ADJACENCY", "outside begin/end", "unknown state" }; |