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authorBrian Paul <[email protected]>2013-05-01 19:15:32 -0600
committerBrian Paul <[email protected]>2013-05-02 09:03:15 -0600
commitdaf19f28c6fca130cd3c786cc0763f7f753d9008 (patch)
tree7b06d1527099d3dbba8d09858983c81ca9f9676b
parent5472ae1fa9fad8f1a2c60f56f2ac2c94bd38f04c (diff)
mesa: add names of geometry shader prims in gl_enums.py
Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r--src/mapi/glapi/gen/gl_enums.py6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mapi/glapi/gen/gl_enums.py b/src/mapi/glapi/gen/gl_enums.py
index 497eeee4d5d..806d38445d3 100644
--- a/src/mapi/glapi/gen/gl_enums.py
+++ b/src/mapi/glapi/gen/gl_enums.py
@@ -114,7 +114,7 @@ const char *_mesa_lookup_enum_by_nr( int nr )
/**
* Primitive names
*/
-static const char *prim_names[PRIM_UNKNOWN + 1] = {
+static const char *prim_names[PRIM_MAX+3] = {
"GL_POINTS",
"GL_LINES",
"GL_LINE_LOOP",
@@ -125,6 +125,10 @@ static const char *prim_names[PRIM_UNKNOWN + 1] = {
"GL_QUADS",
"GL_QUAD_STRIP",
"GL_POLYGON",
+ "GL_LINES_ADJACENCY",
+ "GL_LINE_STRIP_ADJACENCY",
+ "GL_TRIANGLES_ADJACENCY",
+ "GL_TRIANGLE_STRIP_ADJACENCY",
"outside begin/end",
"unknown state"
};