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authorZou Nan hai <[email protected]>2008-03-26 14:40:30 +0800
committerZou Nan hai <[email protected]>2008-03-26 14:40:30 +0800
commitd24a5254c2d4062017cad173eca15398cf4115bf (patch)
tree46052c0d999f5bb73d0b304b455ff01092f93187
parentd3ebaa41f548d0123106e35b5fab0f62ea6c286c (diff)
[i915] don't use 4x4 filter for 1D shadowmap
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index 133514d57dc..e489d25ae82 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -249,8 +249,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
(SS2_SHADOW_ENABLE |
intel_translate_shadow_compare_func(tObj->CompareFunc));
- minFilt = FILTER_4X4_FLAT;
- magFilt = FILTER_4X4_FLAT;
+ if (tObj->Target == GL_TEXTURE_1D) {
+ minFilt = FILTER_NEAREST;
+ magFilt = FILTER_NEAREST;
+ } else {
+ minFilt = FILTER_4X4_FLAT;
+ magFilt = FILTER_4X4_FLAT;
+ }
}
state[I915_TEXREG_SS2] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |