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authorDave Airlie <[email protected]>2015-03-20 16:00:10 +1000
committerDave Airlie <[email protected]>2015-03-21 08:13:51 +1000
commitcbaff50828205188d738f5727261b8a95861ef38 (patch)
treedba5855845b8b3631449536829dcee5c08cc1e61
parent83606b490491adbe9f3b8af9413f2a23b7896ff1 (diff)
mesa: reorder gl_texture_unit
drops size from 520 -> 512 bytes, which then makes gl_texture_attrib go from 99984 to 98440. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d9f008641fc..9a52b2ffb42 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1349,6 +1349,9 @@ struct gl_texture_unit
GLfloat LodBias; /**< for biasing mipmap levels */
+ /** Texture targets that have a non-default texture bound */
+ GLbitfield _BoundTextures;
+
/** Current sampler object (GL_ARB_sampler_objects) */
struct gl_sampler_object *Sampler;
@@ -1375,8 +1378,6 @@ struct gl_texture_unit
/** Points to highest priority, complete and enabled texture object */
struct gl_texture_object *_Current;
- /** Texture targets that have a non-default texture bound */
- GLbitfield _BoundTextures;
};