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authorChia-I Wu <[email protected]>2010-01-02 21:57:16 +0800
committerChia-I Wu <[email protected]>2010-01-12 10:55:35 +0800
commitc657c80180255b859b9229a994d111115aaf198d (patch)
tree7891e492ca7bbb30008c7e8f4d83a5d2dff54e64
parent3bcb08f6c472b3a7cd752c740b3bbe72c90520fd (diff)
progs/egl: glGenTextures is called too early in xeglbindtex.
It should be called after eglMakeCurrent. Signed-off-by: Chia-I Wu <[email protected]>
-rw-r--r--progs/egl/xeglbindtex.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/progs/egl/xeglbindtex.c b/progs/egl/xeglbindtex.c
index 7e35534f8dd..de0ede92ca4 100644
--- a/progs/egl/xeglbindtex.c
+++ b/progs/egl/xeglbindtex.c
@@ -79,8 +79,6 @@ make_pbuffer(int width, int height)
printf("failed to allocate pbuffer\n");
exit(1);
}
-
- glGenTextures(1, &tex_pbuf);
}
static void
@@ -114,6 +112,8 @@ use_pbuffer(void)
glTranslatef(0.0, 0.0, -5.0);
glClearColor(0.2, 0.2, 0.2, 0.0);
+
+ glGenTextures(1, &tex_pbuf);
}
}