diff options
author | Nicolai Hähnle <[email protected]> | 2016-06-09 12:12:34 +0200 |
---|---|---|
committer | Nicolai Hähnle <[email protected]> | 2016-06-21 10:54:00 +0200 |
commit | c542b7e43d3a504456518c9f407e21c4e7e5fa88 (patch) | |
tree | a0ad60f63e676e9d42b0b31003734e28a9f1152f | |
parent | 644e015f0b9236e955d679cac4bcc7a1523fc475 (diff) |
st/mesa: flush bitmap cache before compute dispatch
In the unlikely case that a program uses glBitmap to render to a framebuffer
whose texture is bound in a compute shader.
Found by inspection.
Cc: 11.2 12.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_cb_compute.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_compute.c b/src/mesa/state_tracker/st_cb_compute.c index bfc6d96cd57..063d750d03a 100644 --- a/src/mesa/state_tracker/st_cb_compute.c +++ b/src/mesa/state_tracker/st_cb_compute.c @@ -28,6 +28,7 @@ #include "main/state.h" #include "st_atom.h" #include "st_context.h" +#include "st_cb_bitmap.h" #include "st_cb_bufferobjects.h" #include "st_cb_compute.h" @@ -44,6 +45,8 @@ static void st_dispatch_compute_common(struct gl_context *ctx, struct pipe_context *pipe = st->pipe; struct pipe_grid_info info = { 0 }; + st_flush_bitmap_cache(st); + if (ctx->NewState) _mesa_update_state(ctx); |