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authorIlia Mirkin <[email protected]>2016-07-01 19:10:36 -0400
committerMarek Olšák <[email protected]>2016-08-10 15:43:36 +0200
commitbc5df3b321c5393b2f10115cfa5acc8f11bd7146 (patch)
tree7897ae52ba1bfbedc3af2acc9ea487a0c4da1c85
parent9c63fd90561c32bccd905d8e0abf4864941f359a (diff)
Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
If a shader has an output array, it will get treated as though it were gl_FragData and rewritten into gl_out_FragData instances. We only want this to happen on the actual gl_FragData and not everything else. This is a small part of the problem pointed out by the below bug. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765 Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/compiler/glsl/opt_dead_builtin_varyings.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/opt_dead_builtin_varyings.cpp b/src/compiler/glsl/opt_dead_builtin_varyings.cpp
index 33648d72cbf..900a09697bb 100644
--- a/src/compiler/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/compiler/glsl/opt_dead_builtin_varyings.cpp
@@ -85,7 +85,8 @@ public:
{
ir_variable *var = ir->variable_referenced();
- if (!var || var->data.mode != this->mode || !var->type->is_array())
+ if (!var || var->data.mode != this->mode || !var->type->is_array() ||
+ !is_gl_identifier(var->name))
return visit_continue;
/* Only match gl_FragData[], not gl_SecondaryFragDataEXT[] */