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authorKenneth Graunke <[email protected]>2010-10-25 12:44:55 -0700
committerKenneth Graunke <[email protected]>2010-10-25 12:56:47 -0700
commitba2382f50d7815947e17fe993b39feb573638d12 (patch)
tree8dcb8218eb328b1d63859ea7e354321b0eac501d
parent6e006273840282e06a08655553821ef8176b2d9c (diff)
glsl: Fix constant component count in vector constructor emitting.
Fixes freedesktop.org bug #31101 as well as piglit test cases assignment-type-mismatch.vert and constructor-28.vert.
-rw-r--r--src/glsl/ast_function.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index 20448f5a975..e31f79926de 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -545,7 +545,7 @@ emit_inline_vector_constructor(const glsl_type *type,
/* Mask of fields to be written in the assignment.
*/
constant_mask |= ((1U << rhs_components) - 1) << base_lhs_component;
- constant_components++;
+ constant_components += rhs_components;
base_component += rhs_components;
}