diff options
author | Brian Paul <[email protected]> | 2009-09-15 12:35:41 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-09-15 12:36:55 -0600 |
commit | b0c52e491d4f1ad4d16352d1aae77bc879b8da0a (patch) | |
tree | e3719530cfb200aaed012a31f4b305236dfc3185 | |
parent | 26860a6e2f2a30072594d4f68fbf7db6356bb674 (diff) |
mesa: remove incorrect texture state check
Fixes incorrectly textured bitmap text in engine demo.
It's incorrect to test the texture enable bits here since they may have
been changed by disabling the shader above. Optimization is still possible
but will have to be reexamined.
-rw-r--r-- | src/mesa/drivers/common/meta.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 05909cfa307..76358a481fc 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -415,11 +415,6 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) save->ClientActiveUnit = ctx->Array.ActiveTexture; save->EnvMode = ctx->Texture.Unit[0].EnvMode; - if (ctx->Texture._EnabledUnits | - ctx->Texture._EnabledCoordUnits | - ctx->Texture._TexGenEnabled | - ctx->Texture._TexMatEnabled) { - /* Disable all texture units */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; @@ -438,7 +433,6 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); } } - } /* save current texture objects for unit[0] only */ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { |