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author | Ben Skeggs <darktama@iinet.net.au> | 2005-02-17 12:37:40 +0000 |
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committer | Ben Skeggs <darktama@iinet.net.au> | 2005-02-17 12:37:40 +0000 |
commit | a9eb712fc9400f4f61806a5128aeeddbef816f8d (patch) | |
tree | a319ae0caa8dbb980bf3c6c6ac14ee267b0ca279 | |
parent | 934be3266fe7c873f8fa1154af20d378282d2d47 (diff) |
Make immediate code do a LOAD_VBPNTR again
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 4e90ea2152a..ff20da39d28 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -492,6 +492,8 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx, /* Why do we need this for immediate mode?? Vertex processor needs it to know proper regs */ // r300EmitLOAD_VBPNTR(rmesa, 0); +/* Okay, it seems I misunderstood something, EmitAOS does the same thing */ + r300EmitAOS(rmesa, 0); for(i=0; i < VB->PrimitiveCount; i++){ GLuint prim = VB->Primitive[i].mode; |