diff options
author | Marek Olšák <[email protected]> | 2017-11-16 01:46:40 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2018-02-13 01:00:45 +0100 |
commit | a7882013d3e788a76cce638704c02b7bea0e67a1 (patch) | |
tree | c4205060362d8f7e8ac9d82254eea6c2822d570d | |
parent | d7550d783abc9a7bcfeee34aea2f03d2fc9db69a (diff) |
mesa: reduce the size of gl_viewport_attrib
All drivers convert these to float, so there is no reason to use double.
The piglit test that expects double precision from glGet will be adjusted
not to require it (there is a piglit patch).
gl_context::ViewportArray: 512 -> 384 bytes
Reviewed-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta.h | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 1c35ea3e0bf..dbe8a9af02f 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -158,7 +158,7 @@ struct save_state /** MESA_META_VIEWPORT */ GLfloat ViewportX, ViewportY, ViewportW, ViewportH; - GLclampd DepthNear, DepthFar; + GLclampf DepthNear, DepthFar; /** MESA_META_CLAMP_FRAGMENT_COLOR */ GLenum ClampFragmentColor; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d8cb8f832c3..a589bd4bb29 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1407,7 +1407,7 @@ struct gl_viewport_attrib { GLfloat X, Y; /**< position */ GLfloat Width, Height; /**< size */ - GLdouble Near, Far; /**< Depth buffer range */ + GLfloat Near, Far; /**< Depth buffer range */ }; |