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authorFrancisco Jerez <[email protected]>2016-05-20 00:38:17 -0700
committerFrancisco Jerez <[email protected]>2016-05-29 23:41:38 -0700
commita5b4f63c1593cdcbc253cce2838c85b2fd796dac (patch)
tree70d5199931b1ccf62203003bf2b83ec381e7ba60
parenta0d9aed2682f78626f467cbc2b7fc3185d9f9034 (diff)
i965/fs: Implement opt_sampler_eot() in terms of logical sends.
This makes the whole LOAD_PAYLOAD munging unnecessary which simplifies the code and will allow the optimization to succeed in more cases independent of whether the LOAD_PAYLOAD instruction can be found or not. The following patch is squashed in: SQUASH: i965/fs: Add basic dataflow check to opt_sampler_eot(). The sampler EOT optimization pass naively assumes that the texturing instruction provides all the data used by the FB write just because they're standing next to each other. The least we should be checking is whether the source and destination regions of the FB write and texturing instructions match. Without this the previous seemingly harmless patch would have caused opt_sampler_eot() to misoptimize a shader from dota-2 causing DCE to eliminate all of its 78 instructions except for the final sampler EOT message (!). Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp94
2 files changed, 40 insertions, 55 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 51eb856d7b1..4eb6b1f9c55 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1396,6 +1396,7 @@ enum fb_write_logical_srcs {
FB_WRITE_LOGICAL_SRC_SRC_STENCIL, /* gl_FragStencilRefARB */
FB_WRITE_LOGICAL_SRC_OMASK, /* Sample Mask (gl_SampleMask) */
FB_WRITE_LOGICAL_SRC_COMPONENTS, /* REQUIRED */
+ FB_WRITE_LOGICAL_NUM_SRCS
};
enum tex_logical_srcs {
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 830c4f2bf91..8dba7706ebd 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2594,11 +2594,18 @@ fs_visitor::opt_sampler_eot()
if (key->nr_color_regions != 1)
return false;
+ /* Requires emitting a bunch of saturating MOV instructions during logical
+ * send lowering to clamp the color payload, which the sampler unit isn't
+ * going to do for us.
+ */
+ if (key->clamp_fragment_color)
+ return false;
+
/* Look for a texturing instruction immediately before the final FB_WRITE. */
bblock_t *block = cfg->blocks[cfg->num_blocks - 1];
fs_inst *fb_write = (fs_inst *)block->end();
assert(fb_write->eot);
- assert(fb_write->opcode == FS_OPCODE_FB_WRITE);
+ assert(fb_write->opcode == FS_OPCODE_FB_WRITE_LOGICAL);
/* There wasn't one; nothing to do. */
if (unlikely(fb_write->prev->is_head_sentinel()))
@@ -2611,23 +2618,33 @@ fs_visitor::opt_sampler_eot()
* “Response Length of zero is allowed on all SIMD8* and SIMD16* sampler
* messages except sample+killpix, resinfo, sampleinfo, LOD, and gather4*”
*/
- if (!tex_inst->is_tex() ||
- tex_inst->opcode == SHADER_OPCODE_TXS ||
- tex_inst->opcode == SHADER_OPCODE_SAMPLEINFO ||
- tex_inst->opcode == SHADER_OPCODE_LOD ||
- tex_inst->opcode == SHADER_OPCODE_TG4 ||
- tex_inst->opcode == SHADER_OPCODE_TG4_OFFSET)
+ if (tex_inst->opcode != SHADER_OPCODE_TEX_LOGICAL &&
+ tex_inst->opcode != SHADER_OPCODE_TXD_LOGICAL &&
+ tex_inst->opcode != SHADER_OPCODE_TXF_LOGICAL &&
+ tex_inst->opcode != SHADER_OPCODE_TXL_LOGICAL &&
+ tex_inst->opcode != FS_OPCODE_TXB_LOGICAL &&
+ tex_inst->opcode != SHADER_OPCODE_TXF_CMS_LOGICAL &&
+ tex_inst->opcode != SHADER_OPCODE_TXF_CMS_W_LOGICAL &&
+ tex_inst->opcode != SHADER_OPCODE_TXF_UMS_LOGICAL)
return false;
- /* If there's no header present, we need to munge the LOAD_PAYLOAD as well.
- * It's very likely to be the previous instruction.
- */
+ /* XXX - This shouldn't be necessary. */
if (tex_inst->prev->is_head_sentinel())
return false;
- fs_inst *load_payload = (fs_inst *) tex_inst->prev;
- if (load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
- return false;
+ /* Check that the FB write sources are fully initialized by the single
+ * texturing instruction.
+ */
+ for (unsigned i = 0; i < FB_WRITE_LOGICAL_NUM_SRCS; i++) {
+ if (i == FB_WRITE_LOGICAL_SRC_COLOR0) {
+ if (!fb_write->src[i].equals(tex_inst->dst) ||
+ fb_write->regs_read(i) != tex_inst->regs_written)
+ return false;
+ } else if (i != FB_WRITE_LOGICAL_SRC_COMPONENTS) {
+ if (fb_write->src[i].file != BAD_FILE)
+ return false;
+ }
+ }
assert(!tex_inst->eot); /* We can't get here twice */
assert((tex_inst->offset & (0xff << 24)) == 0);
@@ -2640,46 +2657,10 @@ fs_visitor::opt_sampler_eot()
tex_inst->regs_written = 0;
fb_write->remove(cfg->blocks[cfg->num_blocks - 1]);
- /* If a header is present, marking the eot is sufficient. Otherwise, we need
- * to create a new LOAD_PAYLOAD command with the same sources and a space
- * saved for the header. Using a new destination register not only makes sure
- * we have enough space, but it will make sure the dead code eliminator kills
- * the instruction that this will replace.
+ /* Marking EOT is sufficient, lower_logical_sends() will notice the EOT
+ * flag and submit a header together with the sampler message as required
+ * by the hardware.
*/
- if (tex_inst->header_size != 0) {
- invalidate_live_intervals();
- return true;
- }
-
- fs_reg send_header = ibld.vgrf(BRW_REGISTER_TYPE_F,
- load_payload->sources + 1);
- fs_reg *new_sources =
- ralloc_array(mem_ctx, fs_reg, load_payload->sources + 1);
-
- new_sources[0] = fs_reg();
- for (int i = 0; i < load_payload->sources; i++)
- new_sources[i+1] = load_payload->src[i];
-
- /* The LOAD_PAYLOAD helper seems like the obvious choice here. However, it
- * requires a lot of information about the sources to appropriately figure
- * out the number of registers needed to be used. Given this stage in our
- * optimization, we may not have the appropriate GRFs required by
- * LOAD_PAYLOAD at this point (copy propagation). Therefore, we need to
- * manually emit the instruction.
- */
- fs_inst *new_load_payload = new(mem_ctx) fs_inst(SHADER_OPCODE_LOAD_PAYLOAD,
- load_payload->exec_size,
- send_header,
- new_sources,
- load_payload->sources + 1);
-
- new_load_payload->regs_written = load_payload->regs_written + 1;
- new_load_payload->header_size = 1;
- tex_inst->mlen++;
- tex_inst->header_size = 1;
- tex_inst->insert_before(cfg->blocks[cfg->num_blocks - 1], new_load_payload);
- tex_inst->src[0] = send_header;
-
invalidate_live_intervals();
return true;
}
@@ -4135,7 +4116,7 @@ lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
sources[i] = bld.vgrf(BRW_REGISTER_TYPE_F);
if (op == SHADER_OPCODE_TG4 || op == SHADER_OPCODE_TG4_OFFSET ||
- offset_value.file != BAD_FILE ||
+ offset_value.file != BAD_FILE || inst->eot ||
op == SHADER_OPCODE_SAMPLEINFO ||
is_high_sampler(devinfo, sampler)) {
/* For general texture offsets (no txf workaround), we need a header to
@@ -4156,7 +4137,7 @@ lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
* and we have an explicit header, we need to set up the sampler
* writemask. It's reversed from normal: 1 means "don't write".
*/
- if (inst->regs_written != 4 * reg_width) {
+ if (!inst->eot && inst->regs_written != 4 * reg_width) {
assert((inst->regs_written % reg_width) == 0);
unsigned mask = ~((1 << (inst->regs_written / reg_width)) - 1) & 0xf;
inst->offset |= mask << 12;
@@ -5715,6 +5696,10 @@ fs_visitor::optimize()
pass_num = 0;
OPT(lower_simd_width);
+
+ /* After SIMD lowering just in case we had to unroll the EOT send. */
+ OPT(opt_sampler_eot);
+
OPT(lower_logical_sends);
if (progress) {
@@ -5738,7 +5723,6 @@ fs_visitor::optimize()
}
OPT(opt_redundant_discard_jumps);
- OPT(opt_sampler_eot);
if (OPT(lower_load_payload)) {
split_virtual_grfs();