diff options
author | Ian Romanick <[email protected]> | 2015-11-03 16:09:22 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2015-11-24 11:31:28 -0800 |
commit | a336fcd36a4743c1ea6f8549cb31b48277359717 (patch) | |
tree | 4ba1234600da9a6742212e941c14bd9cf15533cf | |
parent | 8fae494df2813bfa38f1aabd6c9b3c1ba3a5e4ef (diff) |
mesa: Refactor update_array_format to make _mesa_update_array_format_public
Pulls the parts of update_array_format that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/mesa/main/varray.c | 68 | ||||
-rw-r--r-- | src/mesa/main/varray.h | 8 |
2 files changed, 57 insertions, 19 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 5e0534a5f9d..e9f78e9bfe0 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -248,6 +248,52 @@ get_legal_types_mask(const struct gl_context *ctx) /** + * \param attrib The index of the attribute array + * \param size Components per element (1, 2, 3 or 4) + * \param type Datatype of each component (GL_FLOAT, GL_INT, etc) + * \param format Either GL_RGBA or GL_BGRA. + * \param normalized Whether integer types are converted to floats in [-1, 1] + * \param integer Integer-valued values (will not be normalized to [-1, 1]) + * \param doubles Double values not reduced to floats + * \param relativeOffset Offset of the first element relative to the binding + * offset. + * \param flush_verties Should \c FLUSH_VERTICES be invoked before updating + * state? + */ +void +_mesa_update_array_format(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint attrib, GLint size, GLenum type, + GLenum format, GLboolean normalized, + GLboolean integer, GLboolean doubles, + GLuint relativeOffset, bool flush_vertices) +{ + struct gl_vertex_attrib_array *const array = &vao->VertexAttrib[attrib]; + GLint elementSize; + + assert(size <= 4); + + if (flush_vertices) { + FLUSH_VERTICES(ctx, 0); + } + + elementSize = _mesa_bytes_per_vertex_attrib(size, type); + assert(elementSize != -1); + + array->Size = size; + array->Type = type; + array->Format = format; + array->Normalized = normalized; + array->Integer = integer; + array->Doubles = doubles; + array->RelativeOffset = relativeOffset; + array->_ElementSize = elementSize; + + vao->NewArrays |= VERT_BIT(attrib); + ctx->NewState |= _NEW_ARRAY; +} + +/** * Does error checking and updates the format in an attrib array. * * Called by update_array() and VertexAttrib*Format(). @@ -274,9 +320,7 @@ update_array_format(struct gl_context *ctx, GLboolean normalized, GLboolean integer, GLboolean doubles, GLuint relativeOffset) { - struct gl_vertex_attrib_array *array; GLbitfield typeBit; - GLint elementSize; GLenum format = GL_RGBA; if (ctx->Array.LegalTypesMask == 0 || ctx->Array.LegalTypesMaskAPI != ctx->API) { @@ -377,23 +421,9 @@ update_array_format(struct gl_context *ctx, return false; } - assert(size <= 4); - - elementSize = _mesa_bytes_per_vertex_attrib(size, type); - assert(elementSize != -1); - - array = &vao->VertexAttrib[attrib]; - array->Size = size; - array->Type = type; - array->Format = format; - array->Normalized = normalized; - array->Integer = integer; - array->Doubles = doubles; - array->RelativeOffset = relativeOffset; - array->_ElementSize = elementSize; - - vao->NewArrays |= VERT_BIT(attrib); - ctx->NewState |= _NEW_ARRAY; + _mesa_update_array_format(ctx, vao, attrib, size, type, format, + normalized, integer, doubles, relativeOffset, + false); return true; } diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index 1579b7688c0..744b3365127 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -91,6 +91,14 @@ _mesa_attr_zero_aliases_vertex(struct gl_context *ctx) } extern void +_mesa_update_array_format(struct gl_context *ctx, + struct gl_vertex_array_object *vao, + GLuint attrib, GLint size, GLenum type, + GLenum format, GLboolean normalized, + GLboolean integer, GLboolean doubles, + GLuint relativeOffset, bool flush_vertices); + +extern void _mesa_bind_vertex_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao, GLuint index, |