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authorBrian <[email protected]>2007-05-21 21:48:33 -0600
committerBrian <[email protected]>2007-05-21 21:48:33 -0600
commita01ee8ff0bdc9b80907f2fe48ebf1618ce2ded92 (patch)
tree4702f92d38c2c62c48ca8d0178b4f25d4ba71772
parent3898e67f49b375bd0127fb2931468653cc29d5f9 (diff)
improve some comments, clean-up formatting
-rw-r--r--src/mesa/main/teximage.h11
-rw-r--r--src/mesa/main/texobj.c16
-rw-r--r--src/mesa/main/texobj.h7
3 files changed, 23 insertions, 11 deletions
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 68457f4728c..f2cad7eb2da 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -107,18 +107,19 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
GLint width, GLint height, GLint depth, GLint border);
-/* Lock a texture for updating. See also _mesa_lock_context_textures().
+/**
+ * Lock a texture for updating. See also _mesa_lock_context_textures().
*/
-static INLINE void _mesa_lock_texture(GLcontext *ctx,
- struct gl_texture_object *texObj)
+static INLINE void
+_mesa_lock_texture(GLcontext *ctx, struct gl_texture_object *texObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
ctx->Shared->TextureStateStamp++;
(void) texObj;
}
-static INLINE void _mesa_unlock_texture(GLcontext *ctx,
- struct gl_texture_object *texObj)
+static INLINE void
+_mesa_unlock_texture(GLcontext *ctx, struct gl_texture_object *texObj)
{
_glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
}
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index bd447ac0688..65e1bc1357d 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1097,14 +1097,21 @@ _mesa_IsTexture( GLuint texture )
return t && t->Target;
}
-/* Simplest implementation of texture locking: Grab the a new mutex in
+
+/**
+ * Simplest implementation of texture locking: Grab the a new mutex in
* the shared context. Examine the shared context state timestamp and
* if there has been a change, set the appropriate bits in
* ctx->NewState.
*
- * See also _mesa_lock/unlock_texture in texobj.h
+ * This is used to deal with synchronizing things when a texture object
+ * is used/modified by different contexts (or threads) which are sharing
+ * the texture.
+ *
+ * See also _mesa_lock/unlock_texture() in teximage.h
*/
-void _mesa_lock_context_textures( GLcontext *ctx )
+void
+_mesa_lock_context_textures( GLcontext *ctx )
{
_glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
@@ -1115,7 +1122,8 @@ void _mesa_lock_context_textures( GLcontext *ctx )
}
-void _mesa_unlock_context_textures( GLcontext *ctx )
+void
+_mesa_unlock_context_textures( GLcontext *ctx )
{
assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
_glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index ec7cf8cd86e..2a2bde36017 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -61,8 +61,11 @@ extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
-extern void _mesa_unlock_context_textures( GLcontext *ctx );
-extern void _mesa_lock_context_textures( GLcontext *ctx );
+extern void
+_mesa_unlock_context_textures( GLcontext *ctx );
+
+extern void
+_mesa_lock_context_textures( GLcontext *ctx );
/*@}*/