diff options
author | Mario Kleiner <[email protected]> | 2018-06-14 06:04:24 +0200 |
---|---|---|
committer | Eric Engestrom <[email protected]> | 2018-08-01 12:55:37 +0100 |
commit | 9bd8b0f700255611e3eadf91a0f7bb037b6a2e64 (patch) | |
tree | a69f73d1231d724a6df977eda450918203bd7c5e | |
parent | 61a02729f749add535ad9d18c62f65641e428cfb (diff) |
loader_dri3: Handle mismatched depth 30 formats for Prime renderoffload.
Detect if the display (X-Server) gpu and Prime renderoffload gpu prefer
different channel ordering for color depth 30 formats ([X/A]BGR2101010
vs. [X/A]RGB2101010) and perform format conversion during the blitImage()
detiling op from tiled backbuffer -> linear buffer.
For this we need to find the visual (= red channel mask) for the
X-Drawable used to display on the server gpu. We use the same proven
logic for finding that visual as in commit "egl/x11: Handle both depth
30 formats for eglCreateImage()".
This is mostly to allow "NVidia Optimus" at depth 30, as Intel/AMD
gpu's prefer xRGB2101010 ordering, whereas NVidia gpu's prefer
xBGR2101010 ordering, so we can offload to nouveau without getting
funky colors.
Tested on Intel single gpu, NVidia single gpu, Intel + NVidia prime
offload with DRI3/Present.
Note: An unintended but pleasant surprise of this patch is that it also
seems to make the modesetting-ddx of server 1.20.0 work at depth 30
on nouveau, at least with unredirected "classic" X rendering, and
with redirected desktop compositing under XRender accel, and with OpenGL
compositing under GLX. Only X11 compositing via OpenGL + EGL still gives
funky colors. modesetting-ddx + glamor are not yet ready to deal with
nouveau's ABGR2101010 format, and treat it as ARGB2101010, also exposing
X-visuals with ARGB2101010 style channel masks. Seems somehow this triggers
the logic in this patch on modesetting-ddx + depth 30 + DRI3 buffer sharing
and does the "wrong" channel swizzling that then cancels out the "wrong"
swizzling of glamor and we end up with the proper pixel formatting in
the scanout buffer :). This so far tested on a NVA5 Tesla card under KDE5
Plasma as shipping with Ubuntu 16.04.4 LTS.
Signed-off-by: Mario Kleiner <[email protected]>
Cc: Ilia Mirkin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
-rw-r--r-- | src/loader/loader_dri3_helper.c | 83 | ||||
-rw-r--r-- | src/loader/loader_dri3_helper.h | 1 |
2 files changed, 83 insertions, 1 deletions
diff --git a/src/loader/loader_dri3_helper.c b/src/loader/loader_dri3_helper.c index b8eb87f5aae..473fe6c9089 100644 --- a/src/loader/loader_dri3_helper.c +++ b/src/loader/loader_dri3_helper.c @@ -64,6 +64,55 @@ dri3_flush_present_events(struct loader_dri3_drawable *draw); static struct loader_dri3_buffer * dri3_find_back_alloc(struct loader_dri3_drawable *draw); +static xcb_screen_t * +get_screen_for_root(xcb_connection_t *conn, xcb_window_t root) +{ + xcb_screen_iterator_t screen_iter = + xcb_setup_roots_iterator(xcb_get_setup(conn)); + + for (; screen_iter.rem; xcb_screen_next (&screen_iter)) { + if (screen_iter.data->root == root) + return screen_iter.data; + } + + return NULL; +} + +static xcb_visualtype_t * +get_xcb_visualtype_for_depth(struct loader_dri3_drawable *draw, int depth) +{ + xcb_visualtype_iterator_t visual_iter; + xcb_screen_t *screen = draw->screen; + xcb_depth_iterator_t depth_iter; + + if (!screen) + return NULL; + + depth_iter = xcb_screen_allowed_depths_iterator(screen); + for (; depth_iter.rem; xcb_depth_next(&depth_iter)) { + if (depth_iter.data->depth != depth) + continue; + + visual_iter = xcb_depth_visuals_iterator(depth_iter.data); + if (visual_iter.rem) + return visual_iter.data; + } + + return NULL; +} + +/* Get red channel mask for given drawable at given depth. */ +static unsigned int +dri3_get_red_mask_for_depth(struct loader_dri3_drawable *draw, int depth) +{ + xcb_visualtype_t *visual = get_xcb_visualtype_for_depth(draw, depth); + + if (visual) + return visual->red_mask; + + return 0; +} + /** * Do we have blit functionality in the image blit extension? * @@ -323,6 +372,7 @@ loader_dri3_drawable_init(xcb_connection_t *conn, return 1; } + draw->screen = get_screen_for_root(draw->conn, reply->root); draw->width = reply->width; draw->height = reply->height; draw->depth = reply->depth; @@ -1030,6 +1080,36 @@ dri3_cpp_for_format(uint32_t format) { } } +/* Map format of render buffer to corresponding format for the linear_buffer + * used for sharing with the display gpu of a Prime setup (== is_different_gpu). + * Usually linear_format == format, except for depth >= 30 formats, where + * different gpu vendors have different preferences wrt. color channel ordering. + */ +static uint32_t +dri3_linear_format_for_format(struct loader_dri3_drawable *draw, uint32_t format) +{ + switch (format) { + case __DRI_IMAGE_FORMAT_XRGB2101010: + case __DRI_IMAGE_FORMAT_XBGR2101010: + /* Different preferred formats for different hw */ + if (dri3_get_red_mask_for_depth(draw, 30) == 0x3ff) + return __DRI_IMAGE_FORMAT_XBGR2101010; + else + return __DRI_IMAGE_FORMAT_XRGB2101010; + + case __DRI_IMAGE_FORMAT_ARGB2101010: + case __DRI_IMAGE_FORMAT_ABGR2101010: + /* Different preferred formats for different hw */ + if (dri3_get_red_mask_for_depth(draw, 30) == 0x3ff) + return __DRI_IMAGE_FORMAT_ABGR2101010; + else + return __DRI_IMAGE_FORMAT_ARGB2101010; + + default: + return format; + } +} + /* the DRIimage createImage function takes __DRI_IMAGE_FORMAT codes, while * the createImageFromFds call takes __DRI_IMAGE_FOURCC codes. To avoid * complete confusion, just deal in __DRI_IMAGE_FORMAT codes for now and @@ -1227,7 +1307,8 @@ dri3_alloc_render_buffer(struct loader_dri3_drawable *draw, unsigned int format, buffer->linear_buffer = draw->ext->image->createImage(draw->dri_screen, - width, height, format, + width, height, + dri3_linear_format_for_format(draw, format), __DRI_IMAGE_USE_SHARE | __DRI_IMAGE_USE_LINEAR | __DRI_IMAGE_USE_BACKBUFFER, diff --git a/src/loader/loader_dri3_helper.h b/src/loader/loader_dri3_helper.h index 51d000343d7..0d181813126 100644 --- a/src/loader/loader_dri3_helper.h +++ b/src/loader/loader_dri3_helper.h @@ -112,6 +112,7 @@ struct loader_dri3_vtable { struct loader_dri3_drawable { xcb_connection_t *conn; + xcb_screen_t *screen; __DRIdrawable *dri_drawable; xcb_drawable_t drawable; xcb_window_t window; |