diff options
author | Paul Berry <[email protected]> | 2014-01-07 09:00:02 -0800 |
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committer | Paul Berry <[email protected]> | 2014-02-05 09:01:16 -0800 |
commit | 9b34ae2e64fd29fd4cd1cf18f7dd09116e02dc96 (patch) | |
tree | c17ff225ee009ece323c721c88ddb99dbbd0ec8c | |
parent | c15064c1691764e858d05065f10007aceec9a7ac (diff) |
mesa/cs: Handle compute shaders in _mesa_use_program().
v2: do cs after the ordered pipeline stages for consistency.
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r-- | src/mesa/main/shaderapi.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 519b2001981..987c48aff34 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -994,6 +994,7 @@ _mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg) use_shader_program(ctx, GL_VERTEX_SHADER, shProg); use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg); use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg); + use_shader_program(ctx, GL_COMPUTE_SHADER, shProg); _mesa_active_program(ctx, shProg, "glUseProgram"); if (ctx->Driver.UseProgram) |