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authorIan Romanick <[email protected]>2013-01-21 23:42:19 -0500
committerIan Romanick <[email protected]>2013-01-25 09:07:35 -0500
commit99b8935ce2d63902bdb3e5a76154240f0e011b80 (patch)
tree7cb85be241d58a9b09495bf6fdb88b8a7d6acfba
parent007de494d2cd110786075f8aa014d8a0547d2063 (diff)
glsl: Add new uniform_field_visitor::process variant
This flavor takes a type and a base name. It will be used to handle cases where the block name (instead of the instance name) is used for an interface block. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/glsl/link_uniforms.cpp22
-rw-r--r--src/glsl/linker.h17
2 files changed, 39 insertions, 0 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index c77f83abab1..737e2ad48a6 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -58,6 +58,19 @@ values_for_type(const glsl_type *type)
}
void
+uniform_field_visitor::process(const glsl_type *type, const char *name)
+{
+ assert(type->is_record()
+ || (type->is_array() && type->fields.array->is_record())
+ || type->is_interface()
+ || (type->is_array() && type->fields.array->is_interface()));
+
+ char *name_copy = ralloc_strdup(NULL, name);
+ recursion(type, &name_copy, strlen(name), false);
+ ralloc_free(name_copy);
+}
+
+void
uniform_field_visitor::process(ir_variable *var)
{
const glsl_type *t = var->type;
@@ -161,6 +174,15 @@ public:
this->num_shader_uniform_components = 0;
}
+ void process(ir_variable *var)
+ {
+ if (var->is_interface_instance())
+ uniform_field_visitor::process(var->interface_type,
+ var->interface_type->name);
+ else
+ uniform_field_visitor::process(var);
+ }
+
/**
* Total number of active uniforms counted
*/
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index 95937d4ee87..5818f7ead99 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -84,6 +84,23 @@ public:
*/
void process(ir_variable *var);
+ /**
+ * Begin processing a uniform of a structured type.
+ *
+ * This flavor of \c process should be used to handle structured types
+ * (i.e., structures, interfaces, or arrays there of) that need special
+ * name handling. A common usage is to handle cases where the block name
+ * (instead of the instance name) is used for an interface block.
+ *
+ * \param type Type that is to be processed, associated with \c name
+ * \param name Base name of the structured uniform being processed
+ *
+ * \note
+ * \c type must be \c GLSL_TYPE_RECORD, \c GLSL_TYPE_INTERFACE, or an array
+ * there of.
+ */
+ void process(const glsl_type *type, const char *name);
+
protected:
/**
* Method invoked for each leaf of the uniform