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authorKristian Høgsberg <[email protected]>2015-04-14 15:02:18 +0000
committerKristian Høgsberg <[email protected]>2015-04-16 09:18:30 -0700
commit993a6288f72fa98932df7cdb6f64d9dd645e670d (patch)
treee24cb90717fb8d31ab5c54858b85d5721641b74d
parenta7d018accfd0161510a75ba685e056256de494c2 (diff)
i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders
The ir_tex opcode turns into a sample or sample_c message, which will try to compute derivatives to determine the lod. This produces garbage for non-fragment shaders where the sample coordinates don't correspond to subspans. We fix this by rewriting the opcode from ir_tex to ir_txl and setting the lod to 0. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89457 Cc: "10.5" <[email protected]> Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 0049b2d6775..4e9936626a0 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1839,6 +1839,15 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
offset_value.file != BAD_FILE && offset_value.file != IMM;
bool coordinate_done = false;
+ /* The sampler can only meaningfully compute LOD for fragment shader
+ * messages. For all other stages, we change the opcode to ir_txl and
+ * hardcode the LOD to 0.
+ */
+ if (stage != MESA_SHADER_FRAGMENT && op == ir_tex) {
+ op = ir_txl;
+ lod = fs_reg(0.0f);
+ }
+
/* Set up the LOD info */
switch (op) {
case ir_tex: