diff options
author | Francisco Jerez <[email protected]> | 2016-07-21 16:20:07 -0700 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2016-08-25 18:36:06 -0700 |
commit | 98d61ee083de57da6b97c9fcf67003f56f5f5a6b (patch) | |
tree | fbcb23ed8fe4c120e092ff7984d1494c9a715096 | |
parent | 08705badfe136e1782e10472104323d861185357 (diff) |
i965/fs: Force per-sample dispatch if the shader reads from a multisample FBO.
The result of a framebuffer fetch from a multisample FBO is inherently
per-sample, so the spec requires at least those sections of the shader
that depend on the framebuffer fetch result to be executed once per
sample.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index c23b5588944..9f66dc7e024 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -6552,7 +6552,8 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data, (key->persample_interp || (shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | SYSTEM_BIT_SAMPLE_POS)) || - shader->info.fs.uses_sample_qualifier); + shader->info.fs.uses_sample_qualifier || + shader->info.outputs_read); prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests; |