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authorChia-I Wu <[email protected]>2013-07-13 05:54:25 +0800
committerChia-I Wu <[email protected]>2013-07-13 06:43:53 +0800
commit9047598a8d8081bfca656ce471062140a83e3d26 (patch)
treeb521a29c5b0b35d4fd0445be5b895272e7a474fe
parente0a7565832b567a2ffc65b08d21500ba5d914415 (diff)
ilo: clean up ilo_blitter_pipe_begin()
Document why certain states need to be saved, and fix a bug when blitting with scissor enabled.
-rw-r--r--src/gallium/drivers/ilo/ilo_blitter_pipe.c56
-rw-r--r--src/gallium/drivers/ilo/ilo_gpe.h2
-rw-r--r--src/gallium/drivers/ilo/ilo_gpe_gen6.c8
3 files changed, 39 insertions, 27 deletions
diff --git a/src/gallium/drivers/ilo/ilo_blitter_pipe.c b/src/gallium/drivers/ilo/ilo_blitter_pipe.c
index 8ca8f08e466..b4dd3ad91c5 100644
--- a/src/gallium/drivers/ilo/ilo_blitter_pipe.c
+++ b/src/gallium/drivers/ilo/ilo_blitter_pipe.c
@@ -41,38 +41,38 @@ enum ilo_blitter_pipe_op {
static void
ilo_blitter_pipe_begin(struct ilo_blitter *blitter,
- enum ilo_blitter_pipe_op op)
+ enum ilo_blitter_pipe_op op,
+ bool scissor_enable)
{
struct blitter_context *b = blitter->pipe_blitter;
struct ilo_context *ilo = blitter->ilo;
- /* as documented in util/u_blitter.h */
+ /* vertex states */
util_blitter_save_vertex_buffer_slot(b, ilo->vb.states);
util_blitter_save_vertex_elements(b, (void *) ilo->ve);
util_blitter_save_vertex_shader(b, ilo->vs);
util_blitter_save_geometry_shader(b, ilo->gs);
util_blitter_save_so_targets(b, ilo->so.count, ilo->so.states);
+ util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
+ /* fragment states */
util_blitter_save_fragment_shader(b, ilo->fs);
util_blitter_save_depth_stencil_alpha(b, (void *) ilo->dsa);
util_blitter_save_blend(b, (void *) ilo->blend);
-
- /* undocumented? */
- util_blitter_save_viewport(b, &ilo->viewport.viewport0);
- util_blitter_save_stencil_ref(b, &ilo->stencil_ref);
util_blitter_save_sample_mask(b, ilo->sample_mask);
+ util_blitter_save_stencil_ref(b, &ilo->stencil_ref);
+ util_blitter_save_viewport(b, &ilo->viewport.viewport0);
+
+ if (scissor_enable)
+ util_blitter_save_scissor(b, &ilo->scissor.scissor0);
switch (op) {
case ILO_BLITTER_PIPE_BLIT:
case ILO_BLITTER_PIPE_COPY:
- util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
- util_blitter_save_framebuffer(b, &ilo->fb.state);
-
- util_blitter_save_render_condition(b,
- ilo->hw3d->render_condition.query,
- ilo->hw3d->render_condition.cond,
- ilo->hw3d->render_condition.mode);
-
+ /*
+ * we are about to call util_blitter_blit() or
+ * util_blitter_copy_texture()
+ */
util_blitter_save_fragment_sampler_states(b,
ilo->sampler[PIPE_SHADER_FRAGMENT].count,
(void **) ilo->sampler[PIPE_SHADER_FRAGMENT].cso);
@@ -81,16 +81,23 @@ ilo_blitter_pipe_begin(struct ilo_blitter *blitter,
ilo->view[PIPE_SHADER_FRAGMENT].count,
ilo->view[PIPE_SHADER_FRAGMENT].states);
- /* disable render condition? */
+ util_blitter_save_framebuffer(b, &ilo->fb.state);
+
+ /* resource_copy_region() or blit() does not honor render condition */
+ util_blitter_save_render_condition(b,
+ ilo->hw3d->render_condition.query,
+ ilo->hw3d->render_condition.cond,
+ ilo->hw3d->render_condition.mode);
break;
case ILO_BLITTER_PIPE_CLEAR:
- util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
+ /*
+ * we are about to call util_blitter_clear_render_target() or
+ * util_blitter_clear_depth_stencil()
+ */
util_blitter_save_framebuffer(b, &ilo->fb.state);
-
- /* disable render condition? */
break;
case ILO_BLITTER_PIPE_CLEAR_FB:
- util_blitter_save_rasterizer(b, (void *) ilo->rasterizer);
+ /* we are about to call util_blitter_clear() */
break;
default:
break;
@@ -131,7 +138,8 @@ ilo_blitter_pipe_blit(struct ilo_blitter *blitter,
}
}
- ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_BLIT);
+ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_BLIT,
+ info->scissor_enable);
util_blitter_blit(b, info);
ilo_blitter_pipe_end(blitter);
@@ -155,7 +163,7 @@ ilo_blitter_pipe_copy_resource(struct ilo_blitter *blitter,
if (!util_blitter_is_copy_supported(blitter->pipe_blitter, dst, src, mask))
return false;
- ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_COPY);
+ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_COPY, false);
util_blitter_copy_texture(blitter->pipe_blitter,
dst, dst_level, dst_x, dst_y, dst_z,
@@ -174,7 +182,7 @@ ilo_blitter_pipe_clear_rt(struct ilo_blitter *blitter,
unsigned x, unsigned y,
unsigned width, unsigned height)
{
- ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
+ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR, false);
util_blitter_clear_render_target(blitter->pipe_blitter,
rt, color, x, y, width, height);
@@ -192,7 +200,7 @@ ilo_blitter_pipe_clear_zs(struct ilo_blitter *blitter,
unsigned x, unsigned y,
unsigned width, unsigned height)
{
- ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR);
+ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR, false);
util_blitter_clear_depth_stencil(blitter->pipe_blitter,
zs, clear_flags, depth, stencil, x, y, width, height);
@@ -209,7 +217,7 @@ ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter,
double depth, unsigned stencil)
{
/* TODO we should pause/resume some queries */
- ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB);
+ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB, false);
util_blitter_clear(blitter->pipe_blitter,
blitter->ilo->fb.state.width, blitter->ilo->fb.state.height,
diff --git a/src/gallium/drivers/ilo/ilo_gpe.h b/src/gallium/drivers/ilo/ilo_gpe.h
index 67674768e35..27fa57e2d38 100644
--- a/src/gallium/drivers/ilo/ilo_gpe.h
+++ b/src/gallium/drivers/ilo/ilo_gpe.h
@@ -113,6 +113,8 @@ struct ilo_viewport_state {
struct ilo_scissor_state {
/* SCISSOR_RECT */
uint32_t payload[ILO_MAX_VIEWPORTS * 2];
+
+ struct pipe_scissor_state scissor0;
};
struct ilo_rasterizer_clip {
diff --git a/src/gallium/drivers/ilo/ilo_gpe_gen6.c b/src/gallium/drivers/ilo/ilo_gpe_gen6.c
index 4fb35079172..4e1bd55343b 100644
--- a/src/gallium/drivers/ilo/ilo_gpe_gen6.c
+++ b/src/gallium/drivers/ilo/ilo_gpe_gen6.c
@@ -3811,10 +3811,12 @@ ilo_gpe_set_scissor(const struct ilo_dev_info *dev,
max_y = 0;
}
- scissor->payload[start_slot * 2 + 0] = min_y << 16 | min_x;
- scissor->payload[start_slot * 2 + 1] = max_y << 16 | max_x;
- start_slot++;
+ scissor->payload[(start_slot + i) * 2 + 0] = min_y << 16 | min_x;
+ scissor->payload[(start_slot + i) * 2 + 1] = max_y << 16 | max_x;
}
+
+ if (!start_slot && num_states)
+ scissor->scissor0 = states[0];
}
void