diff options
author | Marek Olšák <[email protected]> | 2015-08-10 00:52:21 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-08-13 01:25:26 +0200 |
commit | 8e11be0ddb0920633c5fab8d6a6460b7591a2627 (patch) | |
tree | d534f9c8c97a6afb5d014378410c43a54f14e62b | |
parent | bdc564b942ba292a897ea0d7d37f4bcafc236129 (diff) |
radeonsi: move VGT_GS_MODE to the VS state
The VS will want to select GS scenario A here (VS with PrimitiveID).
Reviewed-by: Michel Dänzer <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 475aea1f46d..a6480b330cd 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -314,6 +314,12 @@ static void si_shader_vs(struct si_shader *shader) if (pm4 == NULL) return; + /* If this is the GS copy shader, the GS state writes this register. + * Otherwise, the VS state writes it. + */ + if (!shader->is_gs_copy_shader) + si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, 0); + va = shader->bo->gpu_address; si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); @@ -1287,8 +1293,6 @@ static void si_update_vgt_shader_config(struct si_context *sctx) } si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages); - if (!sctx->gs_shader) - si_pm4_set_reg(*pm4, R_028A40_VGT_GS_MODE, 0); } si_pm4_bind_state(sctx, vgt_shader_config, *pm4); } |