diff options
author | Brian Paul <[email protected]> | 2016-05-06 09:46:29 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-05-17 19:20:36 -0600 |
commit | 877a8026c7e1d729356eb6b6dfadfe358bbe23d1 (patch) | |
tree | ea6d8dcb50390bed20103e68e0dc457fc94f8a4a | |
parent | fe430b0310ed0f2f52d45b149e72b7802a6f2cad (diff) |
svga: null out all sampler views if start=num=0
Because the CSO module handles sampler views for fragment shaders
differently than vertex/geom shaders, VS/GS shader sampler views
aren't explicitly unbound like for FS sampler vers. This code
checks for the case of start=num=0 and nulls out the sampler views.
Fixes a assert regression in piglit's arb_texture_multisample-
sample-position test.
Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_sampler.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c index 845eebbd014..63771ac8892 100644 --- a/src/gallium/drivers/svga/svga_pipe_sampler.c +++ b/src/gallium/drivers/svga/svga_pipe_sampler.c @@ -433,6 +433,18 @@ svga_set_sampler_views(struct pipe_context *pipe, if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT) return; + /* This bit of code works around a quirk in the CSO module. + * If start=num=0 it means all sampler views should be released. + * Note that the CSO module treats sampler views for fragment shaders + * differently than other shader types. + */ + if (start == 0 && num == 0 && svga->curr.num_sampler_views[shader] > 0) { + for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) { + pipe_sampler_view_release(pipe, &svga->curr.sampler_views[shader][i]); + } + any_change = TRUE; + } + for (i = 0; i < num; i++) { enum pipe_texture_target target; |