diff options
author | Neil Roberts <[email protected]> | 2015-02-26 12:12:15 +0000 |
---|---|---|
committer | Neil Roberts <[email protected]> | 2015-03-05 13:23:10 +0000 |
commit | 7d10d2feee381739eef97f4720cbadbd65bb4fc6 (patch) | |
tree | ceb2028ab2078cbf40b7adf9466eac5ee0ae3ab1 | |
parent | 29c23644cc8cfe9a1cdd75f79a96a1c9b49d26fa (diff) |
Revert "common: Fix PBOs for 1D_ARRAY."
This reverts commit 546aba143d13ba3f993ead4cc30b2404abfc0202.
I think the changes to the calls to glBlitFramebuffer from this patch
are no different to what it was doing previously because it used to
set height to 1 before doing the blits. However it was introducing
some problems with the blit for layer 0 because this was no longer
special cased. It didn't fix problems with the yoffset which needs to
be interpreted as a slice offset. I think a better solution would be
to modify the original if statement to cope with the yoffset.
Conflicts:
src/mesa/drivers/common/meta_tex_subimage.c
Cc: "10.5" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta_tex_subimage.c | 62 |
1 files changed, 26 insertions, 36 deletions
diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c index 971ed59ef38..1fef79db7b8 100644 --- a/src/mesa/drivers/common/meta_tex_subimage.c +++ b/src/mesa/drivers/common/meta_tex_subimage.c @@ -147,7 +147,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *pbo_tex_image; GLenum status; bool success = false; - int z, iters; + int z; /* XXX: This should probably be passed in from somewhere */ const char *where = "_mesa_meta_pbo_TexSubImage"; @@ -200,6 +200,12 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims, _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]); _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); + if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { + assert(depth == 1); + depth = height; + height = 1; + } + _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pbo_tex_image, 0); /* If this passes on the first layer it should pass on the others */ @@ -223,27 +229,17 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims, GL_COLOR_BUFFER_BIT, GL_NEAREST)) goto fail; - iters = tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY ? - height : depth; - - for (z = 1; z < iters; z++) { + for (z = 1; z < depth; z++) { _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset + z); _mesa_update_state(ctx); - if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) - _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, - 0, z, width, z + 1, - xoffset, yoffset, - xoffset + width, yoffset + 1, - GL_COLOR_BUFFER_BIT, GL_NEAREST); - else - _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, - 0, z * height, width, (z + 1) * height, - xoffset, yoffset, - xoffset + width, yoffset + height, - GL_COLOR_BUFFER_BIT, GL_NEAREST); + _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, + 0, z * height, width, (z + 1) * height, + xoffset, yoffset, + xoffset + width, yoffset + height, + GL_COLOR_BUFFER_BIT, GL_NEAREST); } success = true; @@ -270,7 +266,7 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims, struct gl_texture_image *pbo_tex_image; GLenum status; bool success = false; - int z, iters; + int z; /* XXX: This should probably be passed in from somewhere */ const char *where = "_mesa_meta_pbo_GetTexSubImage"; @@ -317,6 +313,12 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims, _mesa_GenFramebuffers(2, fbos); + if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { + assert(depth == 1); + depth = height; + height = 1; + } + /* If we were given a texture, bind it to the read framebuffer. If not, * we're doing a ReadPixels and we should just use whatever framebuffer * the client has bound. @@ -350,29 +352,17 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims, GL_COLOR_BUFFER_BIT, GL_NEAREST)) goto fail; - if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) - iters = height; - else - iters = depth; - - for (z = 1; z < iters; z++) { + for (z = 1; z < depth; z++) { _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex_image, zoffset + z); _mesa_update_state(ctx); - if (tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) - _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, - xoffset, yoffset, - xoffset + width, yoffset + 1, - 0, z, width, z + 1, - GL_COLOR_BUFFER_BIT, GL_NEAREST); - else - _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, - xoffset, yoffset, - xoffset + width, yoffset + height, - 0, z * height, width, (z + 1) * height, - GL_COLOR_BUFFER_BIT, GL_NEAREST); + _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, + xoffset, yoffset, + xoffset + width, yoffset + height, + 0, z * height, width, (z + 1) * height, + GL_COLOR_BUFFER_BIT, GL_NEAREST); } success = true; |