diff options
author | Marek Olšák <[email protected]> | 2016-02-05 23:30:01 +0100 |
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committer | Marek Olšák <[email protected]> | 2016-02-21 21:08:58 +0100 |
commit | 754cf171e90cc61d135e7c45f8be319ee2db02a5 (patch) | |
tree | c53bb4edbf6988865e561e813db25ef42cf5a4b0 | |
parent | 3c98e0b369aa79b3adcbbd299fa510e825866416 (diff) |
radeonsi: print full shader name before disassembly
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 34 |
1 files changed, 33 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index e3ba1f97252..9183852a856 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -4520,12 +4520,44 @@ static void si_shader_dump_stats(struct si_screen *sscreen, max_simd_waves); } +static const char *si_get_shader_name(struct si_shader *shader, + unsigned processor) +{ + switch (processor) { + case TGSI_PROCESSOR_VERTEX: + if (shader->key.vs.as_es) + return "Vertex Shader as ES"; + else if (shader->key.vs.as_ls) + return "Vertex Shader as LS"; + else + return "Vertex Shader as VS"; + case TGSI_PROCESSOR_TESS_CTRL: + return "Tessellation Control Shader"; + case TGSI_PROCESSOR_TESS_EVAL: + if (shader->key.tes.as_es) + return "Tessellation Evaluation Shader as ES"; + else + return "Tessellation Evaluation Shader as VS"; + case TGSI_PROCESSOR_GEOMETRY: + if (shader->gs_copy_shader == NULL) + return "GS Copy Shader as VS"; + else + return "Geometry Shader"; + case TGSI_PROCESSOR_FRAGMENT: + return "Pixel Shader"; + case TGSI_PROCESSOR_COMPUTE: + return "Compute Shader"; + default: + return "Unknown Shader"; + } +} + void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader, struct pipe_debug_callback *debug, unsigned processor) { if (r600_can_dump_shader(&sscreen->b, processor) && !(sscreen->b.debug_flags & DBG_NO_ASM)) { - fprintf(stderr, "\n"); + fprintf(stderr, "\n%s:\n", si_get_shader_name(shader, processor)); if (shader->prolog) si_shader_dump_disassembly(&shader->prolog->binary, |