diff options
author | Ian Romanick <[email protected]> | 2016-06-10 08:01:30 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2016-07-05 16:58:27 -0700 |
commit | 73a6a4ce4975016d4f86d644b31d30bb6d3a38f8 (patch) | |
tree | ad84147dd64793e33a425efa5f9b8417b40be56d | |
parent | 32651c67d14b9aa408eaae9c9a36bc04c399ee39 (diff) |
mesa: Strip arrayness from interface block names in some IO validation
Outputs from the vertex shader need to be able to match
per-vertex-arrayed inputs of later stages. Acomplish this by stripping
one level of arrayness from the names and types of outputs going to a
per-vertex-arrayed stage.
v2: Add missing checks for TESS_EVAL->GEOMETRY. Noticed by Timothy
Arceri.
v3: Use a slightly simpler stage check suggested by Ilia.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
Cc: Gregory Hainaut <[email protected]>
Cc: Ilia Mirkin <[email protected]>
-rw-r--r-- | src/mesa/main/shader_query.cpp | 98 |
1 files changed, 90 insertions, 8 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index a2a93b16d4e..0eae39a3557 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -1386,13 +1386,24 @@ _mesa_get_program_resourceiv(struct gl_shader_program *shProg, static bool validate_io(struct gl_shader_program *producer, - struct gl_shader_program *consumer) + struct gl_shader_program *consumer, + gl_shader_stage producer_stage, + gl_shader_stage consumer_stage) { if (producer == consumer) return true; + const bool nonarray_stage_to_array_stage = + producer_stage != MESA_SHADER_TESS_CTRL && + (consumer_stage == MESA_SHADER_GEOMETRY || + consumer_stage == MESA_SHADER_TESS_CTRL || + consumer_stage == MESA_SHADER_TESS_EVAL); + bool valid = true; + void *name_buffer = NULL; + size_t name_buffer_size = 0; + gl_shader_variable const **outputs = (gl_shader_variable const **) calloc(producer->NumProgramResourceList, sizeof(gl_shader_variable *)); @@ -1464,11 +1475,52 @@ validate_io(struct gl_shader_program *producer, } } } else { + char *consumer_name = consumer_var->name; + + if (nonarray_stage_to_array_stage && + consumer_var->interface_type != NULL && + consumer_var->interface_type->is_array() && + !is_gl_identifier(consumer_var->name)) { + const size_t name_len = strlen(consumer_var->name); + + if (name_len >= name_buffer_size) { + free(name_buffer); + + name_buffer_size = name_len + 1; + name_buffer = malloc(name_buffer_size); + if (name_buffer == NULL) { + valid = false; + goto out; + } + } + + consumer_name = (char *) name_buffer; + + char *s = strchr(consumer_var->name, '['); + if (s == NULL) { + valid = false; + goto out; + } + + char *t = strchr(s, ']'); + if (t == NULL) { + valid = false; + goto out; + } + + assert(t[1] == '.' || t[1] == '['); + + const ptrdiff_t base_name_len = s - consumer_var->name; + + memcpy(consumer_name, consumer_var->name, base_name_len); + strcpy(consumer_name + base_name_len, t + 1); + } + for (unsigned j = 0; j < num_outputs; j++) { const gl_shader_variable *const var = outputs[j]; if (!var->explicit_location && - strcmp(consumer_var->name, var->name) == 0) { + strcmp(consumer_name, var->name) == 0) { producer_var = var; match_index = j; break; @@ -1530,25 +1582,53 @@ validate_io(struct gl_shader_program *producer, * Note that location mismatches are detected by the loops above that * find the producer variable that goes with the consumer variable. */ - if (producer_var->type != consumer_var->type || - producer_var->interpolation != consumer_var->interpolation || - producer_var->precision != consumer_var->precision) { + if (nonarray_stage_to_array_stage) { + if (!consumer_var->type->is_array() || + consumer_var->type->fields.array != producer_var->type) { + valid = false; + goto out; + } + + if (consumer_var->interface_type != NULL) { + if (!consumer_var->interface_type->is_array() || + consumer_var->interface_type->fields.array != producer_var->interface_type) { + valid = false; + goto out; + } + } else if (producer_var->interface_type != NULL) { + valid = false; + goto out; + } + } else { + if (producer_var->type != consumer_var->type) { + valid = false; + goto out; + } + + if (producer_var->interface_type != consumer_var->interface_type) { + valid = false; + goto out; + } + } + + if (producer_var->interpolation != consumer_var->interpolation) { valid = false; goto out; } - if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) { + if (producer_var->precision != consumer_var->precision) { valid = false; goto out; } - if (producer_var->interface_type != consumer_var->interface_type) { + if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) { valid = false; goto out; } } out: + free(name_buffer); free(outputs); return valid && num_outputs == 0; } @@ -1580,7 +1660,9 @@ _mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline) if (shProg[idx]->_LinkedShaders[idx]->Stage == MESA_SHADER_COMPUTE) break; - if (!validate_io(shProg[prev], shProg[idx])) + if (!validate_io(shProg[prev], shProg[idx], + shProg[prev]->_LinkedShaders[prev]->Stage, + shProg[idx]->_LinkedShaders[idx]->Stage)) return false; prev = idx; |