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authorMatt Turner <[email protected]>2016-02-27 14:15:26 -0800
committerMatt Turner <[email protected]>2016-03-01 11:41:29 -0800
commit6b1fb4862e0b1b338eb78e91aa862df889d4529a (patch)
treefa6beef21da394da2ad79d18b4a54c43d9cca4cb
parentfc61b41a956f05d57afcb6af7eb61637b4936fb4 (diff)
program: Mark table const.
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/program/prog_noise.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_noise.c b/src/mesa/program/prog_noise.c
index ac920c23f34..e2e209e5bd3 100644
--- a/src/mesa/program/prog_noise.c
+++ b/src/mesa/program/prog_noise.c
@@ -188,7 +188,7 @@ grad4(int hash, float x, float y, float z, float t)
* Details can be found where this table is used, in the 4D noise method.
* TODO: This should not be required, backport it from Bill's GLSL code!
*/
-static unsigned char simplex[64][4] = {
+static const unsigned char simplex[64][4] = {
{0, 1, 2, 3}, {0, 1, 3, 2}, {0, 0, 0, 0}, {0, 2, 3, 1},
{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {1, 2, 3, 0},
{0, 2, 1, 3}, {0, 0, 0, 0}, {0, 3, 1, 2}, {0, 3, 2, 1},