diff options
author | Brian Paul <[email protected]> | 2001-02-07 03:55:31 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-02-07 03:55:31 +0000 |
commit | 6830123a4c07fd521b5d23aead9ed6345d7310d2 (patch) | |
tree | 447ab86ca7035f38850f2e73fd0f56439d43fff6 | |
parent | 43bc364af4752ae8c673aa9fff8009f8a228b7ef (diff) |
check texture texel type before using optimized sampling functions
-rw-r--r-- | src/mesa/swrast/s_texture.c | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 80fd98b70f5..b562a0037e9 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,10 +1,10 @@ -/* $Id: s_texture.c,v 1.9 2001/02/06 21:42:49 brianp Exp $ */ +/* $Id: s_texture.c,v 1.10 2001/02/07 03:55:31 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -1509,15 +1509,20 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, GLuint texUnit, swrast->TextureSample[texUnit] = sample_linear_2d; } else { + GLint baseLevel = t->BaseLevel; ASSERT(t->MinFilter==GL_NEAREST); - if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT - && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGB) { - /* XXX check for well-known texture image format */ + if (t->WrapS == GL_REPEAT && + t->WrapT == GL_REPEAT && + t->Image[baseLevel]->Border == 0 && + t->Image[baseLevel]->Format == GL_RGB && + t->Image[baseLevel]->Type == CHAN_TYPE) { swrast->TextureSample[texUnit] = opt_sample_rgb_2d; } - else if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT - && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGBA) { - /* XXX check for well-known texture image format */ + else if (t->WrapS == GL_REPEAT && + t->WrapT == GL_REPEAT && + t->Image[baseLevel]->Border == 0 && + t->Image[baseLevel]->Format==GL_RGBA && + t->Image[baseLevel]->Type == CHAN_TYPE) { swrast->TextureSample[texUnit] = opt_sample_rgba_2d; } else |