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author | Brian <[email protected]> | 2007-03-26 13:04:57 -0600 |
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committer | Brian <[email protected]> | 2007-03-26 13:46:46 -0600 |
commit | 680abf8a02bd88e55ebaa81326c7621a745bedd4 (patch) | |
tree | 813819ee33d95695dcf9b348a06131ce4c4e2e23 | |
parent | 11702680888038a22d9a406ea5646af2902c125e (diff) |
In _mesa_lookup_parameter_constant() make sure we return a full, 4-component swizzle.
-rw-r--r-- | src/mesa/shader/prog_parameter.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index adffafdd713..2c8a3407634 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -532,6 +532,10 @@ _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, } } } + /* smear last value to remaining positions */ + for (; j < 4; j++) + swz[j] = swz[j-1]; + if (match == vSize) { *posOut = i; *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); |