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author | Ian Romanick <[email protected]> | 2012-09-05 07:49:50 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-09-28 08:19:53 -0700 |
commit | 66b956618ec8c5a46fca9d8ec9c54643bb178722 (patch) | |
tree | d8b2db82c842b3f068606a93f9c2758305e335a3 | |
parent | 23ff634c9c2eff744b5ddae7d1ba02bc1ef19ac5 (diff) |
mesa: Set dispatch pointer for glShaderBinary
NOTE: This is a candiate for stable branches
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | src/mesa/main/shaderapi.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c2ec1fa428c..2690279d525 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1740,6 +1740,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) /* GL_ARB_ES2_compatibility */ SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler); SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat); + SET_ShaderBinary(exec, _mesa_ShaderBinary); /* GL_ARB_blend_func_extended */ SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed); |