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authorIan Romanick <[email protected]>2012-09-05 07:49:50 -0700
committerIan Romanick <[email protected]>2012-09-28 08:19:53 -0700
commit66b956618ec8c5a46fca9d8ec9c54643bb178722 (patch)
treed8b2db82c842b3f068606a93f9c2758305e335a3
parent23ff634c9c2eff744b5ddae7d1ba02bc1ef19ac5 (diff)
mesa: Set dispatch pointer for glShaderBinary
NOTE: This is a candiate for stable branches Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c2ec1fa428c..2690279d525 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1740,6 +1740,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
+ SET_ShaderBinary(exec, _mesa_ShaderBinary);
/* GL_ARB_blend_func_extended */
SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);