diff options
author | Brian Paul <[email protected]> | 2009-02-26 16:44:42 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-02-26 18:48:35 -0700 |
commit | 645f220710923f72e80281fa75e577e133b5a53c (patch) | |
tree | 17aec8d9a0f09f58a36881b093ad5d8449aab7d4 | |
parent | cdc63901df6af3b370935bd4997e3c9c4eb4b933 (diff) |
intel: updated comment, some debug code (disabled)
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_format.c | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 2715a540d02..2d57c678481 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -3,11 +3,15 @@ #include "main/texformat.h" #include "main/enums.h" -/* It works out that this function is fine for all the supported + +/** + * Choose hardware texture format given the user's glTexImage parameters. + * + * It works out that this function is fine for all the supported * hardware. However, there is still a need to map the formats onto * hardware descriptors. - */ -/* Note that the i915 can actually support many more formats than + * + * Note that the i915 can actually support many more formats than * these if we take the step of simply swizzling the colors * immediately after sampling... */ @@ -18,6 +22,11 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, struct intel_context *intel = intel_context(ctx); const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24); +#if 0 + printf("%s intFmt=0x%x format=0x%x type=0x%x\n", + __FUNCTION__, internalFormat, format, type); +#endif + switch (internalFormat) { case 4: case GL_RGBA: |