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authorBrian Paul <[email protected]>2009-02-26 16:44:42 -0700
committerBrian Paul <[email protected]>2009-02-26 18:48:35 -0700
commit645f220710923f72e80281fa75e577e133b5a53c (patch)
tree17aec8d9a0f09f58a36881b093ad5d8449aab7d4
parentcdc63901df6af3b370935bd4997e3c9c4eb4b933 (diff)
intel: updated comment, some debug code (disabled)
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_format.c15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c
index 2715a540d02..2d57c678481 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_format.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_format.c
@@ -3,11 +3,15 @@
#include "main/texformat.h"
#include "main/enums.h"
-/* It works out that this function is fine for all the supported
+
+/**
+ * Choose hardware texture format given the user's glTexImage parameters.
+ *
+ * It works out that this function is fine for all the supported
* hardware. However, there is still a need to map the formats onto
* hardware descriptors.
- */
-/* Note that the i915 can actually support many more formats than
+ *
+ * Note that the i915 can actually support many more formats than
* these if we take the step of simply swizzling the colors
* immediately after sampling...
*/
@@ -18,6 +22,11 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
struct intel_context *intel = intel_context(ctx);
const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24);
+#if 0
+ printf("%s intFmt=0x%x format=0x%x type=0x%x\n",
+ __FUNCTION__, internalFormat, format, type);
+#endif
+
switch (internalFormat) {
case 4:
case GL_RGBA: