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authorNeil Roberts <[email protected]>2015-04-28 14:20:06 +0100
committerNeil Roberts <[email protected]>2015-04-29 15:31:45 +0100
commit5d4f085a43ccd1122301421f2013e42a3f0a7604 (patch)
tree90a0724ed8d324214ab86a7e75e500a660eddc79
parentb124dc2b70a1ba546d1ce46578036d263a4287fe (diff)
i965: Don't try to apply the opt_sampler_eot extension for vs
The opt_sampler_eot optimisation of fs_visitor effectively assumes that it is running on a fragment shader because it casts the program key to a brw_wm_prog_key. However on Skylake fs_visitor can also be used for vertex shaders. It looks like this usually works anyway because the optimisation is skipped if key->nr_color_regions != 1. However for a vertex shader the key is actually a brw_vs_prog_key so the space for nr_color_regions is probably taken up by key->base.program_string_id. This can end up making nr_color_regions be 1 in which case the function will later assert when the last instruction is not FS_OPCODE_FB_WRITE. This was making the DEQP test suite assert. Presumably this only happens there because that compiles a lot of shaders so it would end up with a high value for program_string_id. Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 61ee0568acb..255ddf436df 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2548,6 +2548,9 @@ fs_visitor::opt_sampler_eot()
{
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
+ if (stage != MESA_SHADER_FRAGMENT)
+ return false;
+
if (devinfo->gen < 9 && !devinfo->is_cherryview)
return false;