diff options
author | Neil Roberts <[email protected]> | 2015-04-28 14:20:06 +0100 |
---|---|---|
committer | Neil Roberts <[email protected]> | 2015-04-29 15:31:45 +0100 |
commit | 5d4f085a43ccd1122301421f2013e42a3f0a7604 (patch) | |
tree | 90a0724ed8d324214ab86a7e75e500a660eddc79 | |
parent | b124dc2b70a1ba546d1ce46578036d263a4287fe (diff) |
i965: Don't try to apply the opt_sampler_eot extension for vs
The opt_sampler_eot optimisation of fs_visitor effectively assumes
that it is running on a fragment shader because it casts the program
key to a brw_wm_prog_key. However on Skylake fs_visitor can also be
used for vertex shaders. It looks like this usually works anyway
because the optimisation is skipped if key->nr_color_regions != 1.
However for a vertex shader the key is actually a brw_vs_prog_key so
the space for nr_color_regions is probably taken up by
key->base.program_string_id. This can end up making nr_color_regions
be 1 in which case the function will later assert when the last
instruction is not FS_OPCODE_FB_WRITE. This was making the DEQP test
suite assert. Presumably this only happens there because that compiles
a lot of shaders so it would end up with a high value for
program_string_id.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 61ee0568acb..255ddf436df 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -2548,6 +2548,9 @@ fs_visitor::opt_sampler_eot() { brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; + if (stage != MESA_SHADER_FRAGMENT) + return false; + if (devinfo->gen < 9 && !devinfo->is_cherryview) return false; |