diff options
author | Ilia Mirkin <[email protected]> | 2016-03-29 15:31:05 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-03-29 21:41:03 -0400 |
commit | 553e37aa337783d468f218291f6de6a74e49289b (patch) | |
tree | 7017891dcf1dd6eec5378ba69ce0b565fa5d46b2 | |
parent | 513384d7e8db294d54a910f40c90492c211abc54 (diff) |
mesa: allow mutable buffer textures to back GL ES images
Since there is no way to create immutable texture buffers in GL ES,
mutable buffer textures are allowed to back images. See issue 7 of the
GL_OES_texture_buffer specification.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r-- | src/mesa/main/shaderimage.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index fd5934f939f..90643c4ed6d 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -583,8 +583,13 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, * * "An INVALID_OPERATION error is generated if texture is not the name * of an immutable texture object." + * + * However note that issue 7 of the GL_OES_texture_buffer spec + * recognizes that there is no way to create immutable buffer textures, + * so those are excluded from this requirement. */ - if (_mesa_is_gles(ctx) && !t->Immutable) { + if (_mesa_is_gles(ctx) && !t->Immutable && + t->Target != GL_TEXTURE_BUFFER) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTexture(!immutable)"); return; |