diff options
author | Ian Romanick <[email protected]> | 2004-12-01 08:49:41 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2004-12-01 08:49:41 +0000 |
commit | 548435215dc43ff4940c74f0082f48f897080ccf (patch) | |
tree | 99a4d548c1e81d233d1964372c23a1fc241357c9 | |
parent | 4f4854a4af069f7b2369a2d497c65e837b7cd046 (diff) |
Use the indirect_init.c generate by using src/mesa/glapi/glX_proto_send.py
with the '-m init_c' option.
-rw-r--r-- | src/glx/x11/indirect_init.c | 643 |
1 files changed, 337 insertions, 306 deletions
diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c index a9852c3cd71..a153e1bf05f 100644 --- a/src/glx/x11/indirect_init.c +++ b/src/glx/x11/indirect_init.c @@ -1,35 +1,38 @@ -/* $XFree86: xc/lib/GL/glx/indirect_init.c,v 1.9 2004/01/28 18:11:41 alanh Exp $ */ -/************************************************************************** - -Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ +/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ /* - * Authors: - * Kevin E. Martin <[email protected]> - * Brian Paul <[email protected]> + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/** + * \file indirect_init.c + * Initialize indirect rendering dispatch table. + * + * \author Kevin E. Martin <[email protected]> + * \author Brian Paul <[email protected]> + * \author Ian Romanick <[email protected]> */ #include "indirect_init.h" @@ -37,16 +40,20 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "glapi.h" -/* -** No-op function -*/ +/** + * No-op function used to initialize functions that have no GLX protocol + * support. + */ static int NoOp(void) { return 0; } - -__GLapi *__glXNewIndirectAPI(void) +/** + * Create and initialize a new GL dispatch table. The table is initialized + * with GLX indirect rendering protocol functions. + */ +__GLapi * __glXNewIndirectAPI( void ) { __GLapi *glAPI; GLuint entries; @@ -64,23 +71,18 @@ __GLapi *__glXNewIndirectAPI(void) } /* now, initialize the entries we understand */ - glAPI->Accum = __indirect_glAccum; - glAPI->AlphaFunc = __indirect_glAlphaFunc; - glAPI->AreTexturesResident = __indirect_glAreTexturesResident; - glAPI->ArrayElement = __indirect_glArrayElement; - glAPI->Begin = __indirect_glBegin; - glAPI->BindTexture = __indirect_glBindTexture; - glAPI->Bitmap = __indirect_glBitmap; - glAPI->BlendFunc = __indirect_glBlendFunc; + + /* GL_VERSION_1_0 */ + + glAPI->NewList = __indirect_glNewList; + glAPI->EndList = __indirect_glEndList; glAPI->CallList = __indirect_glCallList; glAPI->CallLists = __indirect_glCallLists; - glAPI->Clear = __indirect_glClear; - glAPI->ClearAccum = __indirect_glClearAccum; - glAPI->ClearColor = __indirect_glClearColor; - glAPI->ClearDepth = __indirect_glClearDepth; - glAPI->ClearIndex = __indirect_glClearIndex; - glAPI->ClearStencil = __indirect_glClearStencil; - glAPI->ClipPlane = __indirect_glClipPlane; + glAPI->DeleteLists = __indirect_glDeleteLists; + glAPI->GenLists = __indirect_glGenLists; + glAPI->ListBase = __indirect_glListBase; + glAPI->Begin = __indirect_glBegin; + glAPI->Bitmap = __indirect_glBitmap; glAPI->Color3b = __indirect_glColor3b; glAPI->Color3bv = __indirect_glColor3bv; glAPI->Color3d = __indirect_glColor3d; @@ -113,89 +115,9 @@ __GLapi *__glXNewIndirectAPI(void) glAPI->Color4uiv = __indirect_glColor4uiv; glAPI->Color4us = __indirect_glColor4us; glAPI->Color4usv = __indirect_glColor4usv; - glAPI->ColorMask = __indirect_glColorMask; - glAPI->ColorMaterial = __indirect_glColorMaterial; - glAPI->ColorPointer = __indirect_glColorPointer; - glAPI->CopyPixels = __indirect_glCopyPixels; - glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; - glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; - glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; - glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; - glAPI->CullFace = __indirect_glCullFace; - glAPI->DeleteLists = __indirect_glDeleteLists; - glAPI->DeleteTextures = __indirect_glDeleteTextures; - glAPI->DepthFunc = __indirect_glDepthFunc; - glAPI->DepthMask = __indirect_glDepthMask; - glAPI->DepthRange = __indirect_glDepthRange; - glAPI->Disable = __indirect_glDisable; - glAPI->DisableClientState = __indirect_glDisableClientState; - glAPI->DrawArrays = __indirect_glDrawArrays; - glAPI->DrawBuffer = __indirect_glDrawBuffer; - glAPI->DrawElements = __indirect_glDrawElements; - glAPI->DrawPixels = __indirect_glDrawPixels; - glAPI->DrawRangeElements = __indirect_glDrawRangeElements; glAPI->EdgeFlag = __indirect_glEdgeFlag; - glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer; glAPI->EdgeFlagv = __indirect_glEdgeFlagv; - glAPI->Enable = __indirect_glEnable; - glAPI->EnableClientState = __indirect_glEnableClientState; glAPI->End = __indirect_glEnd; - glAPI->EndList = __indirect_glEndList; - glAPI->EvalCoord1d = __indirect_glEvalCoord1d; - glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; - glAPI->EvalCoord1f = __indirect_glEvalCoord1f; - glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; - glAPI->EvalCoord2d = __indirect_glEvalCoord2d; - glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; - glAPI->EvalCoord2f = __indirect_glEvalCoord2f; - glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; - glAPI->EvalMesh1 = __indirect_glEvalMesh1; - glAPI->EvalMesh2 = __indirect_glEvalMesh2; - glAPI->EvalPoint1 = __indirect_glEvalPoint1; - glAPI->EvalPoint2 = __indirect_glEvalPoint2; - glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; - glAPI->Finish = __indirect_glFinish; - glAPI->Flush = __indirect_glFlush; - glAPI->Fogf = __indirect_glFogf; - glAPI->Fogfv = __indirect_glFogfv; - glAPI->Fogi = __indirect_glFogi; - glAPI->Fogiv = __indirect_glFogiv; - glAPI->FrontFace = __indirect_glFrontFace; - glAPI->Frustum = __indirect_glFrustum; - glAPI->GenLists = __indirect_glGenLists; - glAPI->GenTextures = __indirect_glGenTextures; - glAPI->GetBooleanv = __indirect_glGetBooleanv; - glAPI->GetClipPlane = __indirect_glGetClipPlane; - glAPI->GetDoublev = __indirect_glGetDoublev; - glAPI->GetError = __indirect_glGetError; - glAPI->GetFloatv = __indirect_glGetFloatv; - glAPI->GetIntegerv = __indirect_glGetIntegerv; - glAPI->GetLightfv = __indirect_glGetLightfv; - glAPI->GetLightiv = __indirect_glGetLightiv; - glAPI->GetMapdv = __indirect_glGetMapdv; - glAPI->GetMapfv = __indirect_glGetMapfv; - glAPI->GetMapiv = __indirect_glGetMapiv; - glAPI->GetMaterialfv = __indirect_glGetMaterialfv; - glAPI->GetMaterialiv = __indirect_glGetMaterialiv; - glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; - glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; - glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; - glAPI->GetPointerv = __indirect_glGetPointerv; - glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; - glAPI->GetString = __indirect_glGetString; - glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; - glAPI->GetTexEnviv = __indirect_glGetTexEnviv; - glAPI->GetTexGendv = __indirect_glGetTexGendv; - glAPI->GetTexGenfv = __indirect_glGetTexGenfv; - glAPI->GetTexGeniv = __indirect_glGetTexGeniv; - glAPI->GetTexImage = __indirect_glGetTexImage; - glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; - glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; - glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; - glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; - glAPI->Hint = __indirect_glHint; - glAPI->IndexMask = __indirect_glIndexMask; - glAPI->IndexPointer = __indirect_glIndexPointer; glAPI->Indexd = __indirect_glIndexd; glAPI->Indexdv = __indirect_glIndexdv; glAPI->Indexf = __indirect_glIndexf; @@ -204,45 +126,6 @@ __GLapi *__glXNewIndirectAPI(void) glAPI->Indexiv = __indirect_glIndexiv; glAPI->Indexs = __indirect_glIndexs; glAPI->Indexsv = __indirect_glIndexsv; - glAPI->Indexub = __indirect_glIndexub; - glAPI->Indexubv = __indirect_glIndexubv; - glAPI->InitNames = __indirect_glInitNames; - glAPI->InterleavedArrays = __indirect_glInterleavedArrays; - glAPI->IsEnabled = __indirect_glIsEnabled; - glAPI->IsList = __indirect_glIsList; - glAPI->IsTexture = __indirect_glIsTexture; - glAPI->LightModelf = __indirect_glLightModelf; - glAPI->LightModelfv = __indirect_glLightModelfv; - glAPI->LightModeli = __indirect_glLightModeli; - glAPI->LightModeliv = __indirect_glLightModeliv; - glAPI->Lightf = __indirect_glLightf; - glAPI->Lightfv = __indirect_glLightfv; - glAPI->Lighti = __indirect_glLighti; - glAPI->Lightiv = __indirect_glLightiv; - glAPI->LineStipple = __indirect_glLineStipple; - glAPI->LineWidth = __indirect_glLineWidth; - glAPI->ListBase = __indirect_glListBase; - glAPI->LoadIdentity = __indirect_glLoadIdentity; - glAPI->LoadMatrixd = __indirect_glLoadMatrixd; - glAPI->LoadMatrixf = __indirect_glLoadMatrixf; - glAPI->LoadName = __indirect_glLoadName; - glAPI->LogicOp = __indirect_glLogicOp; - glAPI->Map1d = __indirect_glMap1d; - glAPI->Map1f = __indirect_glMap1f; - glAPI->Map2d = __indirect_glMap2d; - glAPI->Map2f = __indirect_glMap2f; - glAPI->MapGrid1d = __indirect_glMapGrid1d; - glAPI->MapGrid1f = __indirect_glMapGrid1f; - glAPI->MapGrid2d = __indirect_glMapGrid2d; - glAPI->MapGrid2f = __indirect_glMapGrid2f; - glAPI->Materialf = __indirect_glMaterialf; - glAPI->Materialfv = __indirect_glMaterialfv; - glAPI->Materiali = __indirect_glMateriali; - glAPI->Materialiv = __indirect_glMaterialiv; - glAPI->MatrixMode = __indirect_glMatrixMode; - glAPI->MultMatrixd = __indirect_glMultMatrixd; - glAPI->MultMatrixf = __indirect_glMultMatrixf; - glAPI->NewList = __indirect_glNewList; glAPI->Normal3b = __indirect_glNormal3b; glAPI->Normal3bv = __indirect_glNormal3bv; glAPI->Normal3d = __indirect_glNormal3d; @@ -253,30 +136,6 @@ __GLapi *__glXNewIndirectAPI(void) glAPI->Normal3iv = __indirect_glNormal3iv; glAPI->Normal3s = __indirect_glNormal3s; glAPI->Normal3sv = __indirect_glNormal3sv; - glAPI->NormalPointer = __indirect_glNormalPointer; - glAPI->Ortho = __indirect_glOrtho; - glAPI->PassThrough = __indirect_glPassThrough; - glAPI->PixelMapfv = __indirect_glPixelMapfv; - glAPI->PixelMapuiv = __indirect_glPixelMapuiv; - glAPI->PixelMapusv = __indirect_glPixelMapusv; - glAPI->PixelStoref = __indirect_glPixelStoref; - glAPI->PixelStorei = __indirect_glPixelStorei; - glAPI->PixelTransferf = __indirect_glPixelTransferf; - glAPI->PixelTransferi = __indirect_glPixelTransferi; - glAPI->PixelZoom = __indirect_glPixelZoom; - glAPI->PointSize = __indirect_glPointSize; - glAPI->PolygonMode = __indirect_glPolygonMode; - glAPI->PolygonOffset = __indirect_glPolygonOffset; - glAPI->PolygonStipple = __indirect_glPolygonStipple; - glAPI->PopAttrib = __indirect_glPopAttrib; - glAPI->PopClientAttrib = __indirect_glPopClientAttrib; - glAPI->PopMatrix = __indirect_glPopMatrix; - glAPI->PopName = __indirect_glPopName; - glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures; - glAPI->PushAttrib = __indirect_glPushAttrib; - glAPI->PushClientAttrib = __indirect_glPushClientAttrib; - glAPI->PushMatrix = __indirect_glPushMatrix; - glAPI->PushName = __indirect_glPushName; glAPI->RasterPos2d = __indirect_glRasterPos2d; glAPI->RasterPos2dv = __indirect_glRasterPos2dv; glAPI->RasterPos2f = __indirect_glRasterPos2f; @@ -301,8 +160,6 @@ __GLapi *__glXNewIndirectAPI(void) glAPI->RasterPos4iv = __indirect_glRasterPos4iv; glAPI->RasterPos4s = __indirect_glRasterPos4s; glAPI->RasterPos4sv = __indirect_glRasterPos4sv; - glAPI->ReadBuffer = __indirect_glReadBuffer; - glAPI->ReadPixels = __indirect_glReadPixels; glAPI->Rectd = __indirect_glRectd; glAPI->Rectdv = __indirect_glRectdv; glAPI->Rectf = __indirect_glRectf; @@ -311,17 +168,6 @@ __GLapi *__glXNewIndirectAPI(void) glAPI->Rectiv = __indirect_glRectiv; glAPI->Rects = __indirect_glRects; glAPI->Rectsv = __indirect_glRectsv; - glAPI->RenderMode = __indirect_glRenderMode; - glAPI->Rotated = __indirect_glRotated; - glAPI->Rotatef = __indirect_glRotatef; - glAPI->Scaled = __indirect_glScaled; - glAPI->Scalef = __indirect_glScalef; - glAPI->Scissor = __indirect_glScissor; - glAPI->SelectBuffer = __indirect_glSelectBuffer; - glAPI->ShadeModel = __indirect_glShadeModel; - glAPI->StencilFunc = __indirect_glStencilFunc; - glAPI->StencilMask = __indirect_glStencilMask; - glAPI->StencilOp = __indirect_glStencilOp; glAPI->TexCoord1d = __indirect_glTexCoord1d; glAPI->TexCoord1dv = __indirect_glTexCoord1dv; glAPI->TexCoord1f = __indirect_glTexCoord1f; @@ -354,27 +200,6 @@ __GLapi *__glXNewIndirectAPI(void) glAPI->TexCoord4iv = __indirect_glTexCoord4iv; glAPI->TexCoord4s = __indirect_glTexCoord4s; glAPI->TexCoord4sv = __indirect_glTexCoord4sv; - glAPI->TexCoordPointer = __indirect_glTexCoordPointer; - glAPI->TexEnvf = __indirect_glTexEnvf; - glAPI->TexEnvfv = __indirect_glTexEnvfv; - glAPI->TexEnvi = __indirect_glTexEnvi; - glAPI->TexEnviv = __indirect_glTexEnviv; - glAPI->TexGend = __indirect_glTexGend; - glAPI->TexGendv = __indirect_glTexGendv; - glAPI->TexGenf = __indirect_glTexGenf; - glAPI->TexGenfv = __indirect_glTexGenfv; - glAPI->TexGeni = __indirect_glTexGeni; - glAPI->TexGeniv = __indirect_glTexGeniv; - glAPI->TexImage1D = __indirect_glTexImage1D; - glAPI->TexImage2D = __indirect_glTexImage2D; - glAPI->TexParameterf = __indirect_glTexParameterf; - glAPI->TexParameterfv = __indirect_glTexParameterfv; - glAPI->TexParameteri = __indirect_glTexParameteri; - glAPI->TexParameteriv = __indirect_glTexParameteriv; - glAPI->TexSubImage1D = __indirect_glTexSubImage1D; - glAPI->TexSubImage2D = __indirect_glTexSubImage2D; - glAPI->Translated = __indirect_glTranslated; - glAPI->Translatef = __indirect_glTranslatef; glAPI->Vertex2d = __indirect_glVertex2d; glAPI->Vertex2dv = __indirect_glVertex2dv; glAPI->Vertex2f = __indirect_glVertex2f; @@ -399,56 +224,239 @@ __GLapi *__glXNewIndirectAPI(void) glAPI->Vertex4iv = __indirect_glVertex4iv; glAPI->Vertex4s = __indirect_glVertex4s; glAPI->Vertex4sv = __indirect_glVertex4sv; - glAPI->VertexPointer = __indirect_glVertexPointer; + glAPI->ClipPlane = __indirect_glClipPlane; + glAPI->ColorMaterial = __indirect_glColorMaterial; + glAPI->CullFace = __indirect_glCullFace; + glAPI->Fogf = __indirect_glFogf; + glAPI->Fogfv = __indirect_glFogfv; + glAPI->Fogi = __indirect_glFogi; + glAPI->Fogiv = __indirect_glFogiv; + glAPI->FrontFace = __indirect_glFrontFace; + glAPI->Hint = __indirect_glHint; + glAPI->Lightf = __indirect_glLightf; + glAPI->Lightfv = __indirect_glLightfv; + glAPI->Lighti = __indirect_glLighti; + glAPI->Lightiv = __indirect_glLightiv; + glAPI->LightModelf = __indirect_glLightModelf; + glAPI->LightModelfv = __indirect_glLightModelfv; + glAPI->LightModeli = __indirect_glLightModeli; + glAPI->LightModeliv = __indirect_glLightModeliv; + glAPI->LineStipple = __indirect_glLineStipple; + glAPI->LineWidth = __indirect_glLineWidth; + glAPI->Materialf = __indirect_glMaterialf; + glAPI->Materialfv = __indirect_glMaterialfv; + glAPI->Materiali = __indirect_glMateriali; + glAPI->Materialiv = __indirect_glMaterialiv; + glAPI->PointSize = __indirect_glPointSize; + glAPI->PolygonMode = __indirect_glPolygonMode; + glAPI->PolygonStipple = __indirect_glPolygonStipple; + glAPI->Scissor = __indirect_glScissor; + glAPI->ShadeModel = __indirect_glShadeModel; + glAPI->TexParameterf = __indirect_glTexParameterf; + glAPI->TexParameterfv = __indirect_glTexParameterfv; + glAPI->TexParameteri = __indirect_glTexParameteri; + glAPI->TexParameteriv = __indirect_glTexParameteriv; + glAPI->TexImage1D = __indirect_glTexImage1D; + glAPI->TexImage2D = __indirect_glTexImage2D; + glAPI->TexEnvf = __indirect_glTexEnvf; + glAPI->TexEnvfv = __indirect_glTexEnvfv; + glAPI->TexEnvi = __indirect_glTexEnvi; + glAPI->TexEnviv = __indirect_glTexEnviv; + glAPI->TexGend = __indirect_glTexGend; + glAPI->TexGendv = __indirect_glTexGendv; + glAPI->TexGenf = __indirect_glTexGenf; + glAPI->TexGenfv = __indirect_glTexGenfv; + glAPI->TexGeni = __indirect_glTexGeni; + glAPI->TexGeniv = __indirect_glTexGeniv; + glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; + glAPI->SelectBuffer = __indirect_glSelectBuffer; + glAPI->RenderMode = __indirect_glRenderMode; + glAPI->InitNames = __indirect_glInitNames; + glAPI->LoadName = __indirect_glLoadName; + glAPI->PassThrough = __indirect_glPassThrough; + glAPI->PopName = __indirect_glPopName; + glAPI->PushName = __indirect_glPushName; + glAPI->DrawBuffer = __indirect_glDrawBuffer; + glAPI->Clear = __indirect_glClear; + glAPI->ClearAccum = __indirect_glClearAccum; + glAPI->ClearIndex = __indirect_glClearIndex; + glAPI->ClearColor = __indirect_glClearColor; + glAPI->ClearStencil = __indirect_glClearStencil; + glAPI->ClearDepth = __indirect_glClearDepth; + glAPI->StencilMask = __indirect_glStencilMask; + glAPI->ColorMask = __indirect_glColorMask; + glAPI->DepthMask = __indirect_glDepthMask; + glAPI->IndexMask = __indirect_glIndexMask; + glAPI->Accum = __indirect_glAccum; + glAPI->Disable = __indirect_glDisable; + glAPI->Enable = __indirect_glEnable; + glAPI->Finish = __indirect_glFinish; + glAPI->Flush = __indirect_glFlush; + glAPI->PopAttrib = __indirect_glPopAttrib; + glAPI->PushAttrib = __indirect_glPushAttrib; + glAPI->Map1d = __indirect_glMap1d; + glAPI->Map1f = __indirect_glMap1f; + glAPI->Map2d = __indirect_glMap2d; + glAPI->Map2f = __indirect_glMap2f; + glAPI->MapGrid1d = __indirect_glMapGrid1d; + glAPI->MapGrid1f = __indirect_glMapGrid1f; + glAPI->MapGrid2d = __indirect_glMapGrid2d; + glAPI->MapGrid2f = __indirect_glMapGrid2f; + glAPI->EvalCoord1d = __indirect_glEvalCoord1d; + glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; + glAPI->EvalCoord1f = __indirect_glEvalCoord1f; + glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; + glAPI->EvalCoord2d = __indirect_glEvalCoord2d; + glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; + glAPI->EvalCoord2f = __indirect_glEvalCoord2f; + glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; + glAPI->EvalMesh1 = __indirect_glEvalMesh1; + glAPI->EvalPoint1 = __indirect_glEvalPoint1; + glAPI->EvalMesh2 = __indirect_glEvalMesh2; + glAPI->EvalPoint2 = __indirect_glEvalPoint2; + glAPI->AlphaFunc = __indirect_glAlphaFunc; + glAPI->BlendFunc = __indirect_glBlendFunc; + glAPI->LogicOp = __indirect_glLogicOp; + glAPI->StencilFunc = __indirect_glStencilFunc; + glAPI->StencilOp = __indirect_glStencilOp; + glAPI->DepthFunc = __indirect_glDepthFunc; + glAPI->PixelZoom = __indirect_glPixelZoom; + glAPI->PixelTransferf = __indirect_glPixelTransferf; + glAPI->PixelTransferi = __indirect_glPixelTransferi; + glAPI->PixelStoref = __indirect_glPixelStoref; + glAPI->PixelStorei = __indirect_glPixelStorei; + glAPI->PixelMapfv = __indirect_glPixelMapfv; + glAPI->PixelMapuiv = __indirect_glPixelMapuiv; + glAPI->PixelMapusv = __indirect_glPixelMapusv; + glAPI->ReadBuffer = __indirect_glReadBuffer; + glAPI->CopyPixels = __indirect_glCopyPixels; + glAPI->ReadPixels = __indirect_glReadPixels; + glAPI->DrawPixels = __indirect_glDrawPixels; + glAPI->GetBooleanv = __indirect_glGetBooleanv; + glAPI->GetClipPlane = __indirect_glGetClipPlane; + glAPI->GetDoublev = __indirect_glGetDoublev; + glAPI->GetError = __indirect_glGetError; + glAPI->GetFloatv = __indirect_glGetFloatv; + glAPI->GetIntegerv = __indirect_glGetIntegerv; + glAPI->GetLightfv = __indirect_glGetLightfv; + glAPI->GetLightiv = __indirect_glGetLightiv; + glAPI->GetMapdv = __indirect_glGetMapdv; + glAPI->GetMapfv = __indirect_glGetMapfv; + glAPI->GetMapiv = __indirect_glGetMapiv; + glAPI->GetMaterialfv = __indirect_glGetMaterialfv; + glAPI->GetMaterialiv = __indirect_glGetMaterialiv; + glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; + glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; + glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; + glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; + glAPI->GetString = __indirect_glGetString; + glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; + glAPI->GetTexEnviv = __indirect_glGetTexEnviv; + glAPI->GetTexGendv = __indirect_glGetTexGendv; + glAPI->GetTexGenfv = __indirect_glGetTexGenfv; + glAPI->GetTexGeniv = __indirect_glGetTexGeniv; + glAPI->GetTexImage = __indirect_glGetTexImage; + glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; + glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; + glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; + glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; + glAPI->IsEnabled = __indirect_glIsEnabled; + glAPI->IsList = __indirect_glIsList; + glAPI->DepthRange = __indirect_glDepthRange; + glAPI->Frustum = __indirect_glFrustum; + glAPI->LoadIdentity = __indirect_glLoadIdentity; + glAPI->LoadMatrixf = __indirect_glLoadMatrixf; + glAPI->LoadMatrixd = __indirect_glLoadMatrixd; + glAPI->MatrixMode = __indirect_glMatrixMode; + glAPI->MultMatrixf = __indirect_glMultMatrixf; + glAPI->MultMatrixd = __indirect_glMultMatrixd; + glAPI->Ortho = __indirect_glOrtho; + glAPI->PopMatrix = __indirect_glPopMatrix; + glAPI->PushMatrix = __indirect_glPushMatrix; + glAPI->Rotated = __indirect_glRotated; + glAPI->Rotatef = __indirect_glRotatef; + glAPI->Scaled = __indirect_glScaled; + glAPI->Scalef = __indirect_glScalef; + glAPI->Translated = __indirect_glTranslated; + glAPI->Translatef = __indirect_glTranslatef; glAPI->Viewport = __indirect_glViewport; - /* 1.2 */ - glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; - glAPI->DrawRangeElements = __indirect_glDrawRangeElements; - glAPI->TexImage3D = __indirect_glTexImage3D; - glAPI->TexSubImage3D = __indirect_glTexSubImage3D; + /* GL_VERSION_1_1 */ + + glAPI->ArrayElement = __indirect_glArrayElement; + glAPI->BindTexture = __indirect_glBindTexture; + glAPI->ColorPointer = __indirect_glColorPointer; + glAPI->DisableClientState = __indirect_glDisableClientState; + glAPI->DrawArrays = __indirect_glDrawArrays; + glAPI->DrawElements = __indirect_glDrawElements; + glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer; + glAPI->EnableClientState = __indirect_glEnableClientState; + glAPI->IndexPointer = __indirect_glIndexPointer; + glAPI->Indexub = __indirect_glIndexub; + glAPI->Indexubv = __indirect_glIndexubv; + glAPI->InterleavedArrays = __indirect_glInterleavedArrays; + glAPI->NormalPointer = __indirect_glNormalPointer; + glAPI->PolygonOffset = __indirect_glPolygonOffset; + glAPI->TexCoordPointer = __indirect_glTexCoordPointer; + glAPI->VertexPointer = __indirect_glVertexPointer; + glAPI->AreTexturesResident = __indirect_glAreTexturesResident; + glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; + glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; + glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; + glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; + glAPI->DeleteTextures = __indirect_glDeleteTextures; + glAPI->GenTextures = __indirect_glGenTextures; + glAPI->GetPointerv = __indirect_glGetPointerv; + glAPI->IsTexture = __indirect_glIsTexture; + glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures; + glAPI->TexSubImage1D = __indirect_glTexSubImage1D; + glAPI->TexSubImage2D = __indirect_glTexSubImage2D; + glAPI->PopClientAttrib = __indirect_glPopClientAttrib; + glAPI->PushClientAttrib = __indirect_glPushClientAttrib; + + /* GL_VERSION_1_2 */ - /* OpenGL 1.2 GL_ARB_imaging */ glAPI->BlendColor = __indirect_glBlendColor; glAPI->BlendEquation = __indirect_glBlendEquation; - glAPI->ColorSubTable = __indirect_glColorSubTable; + glAPI->DrawRangeElements = __indirect_glDrawRangeElements; glAPI->ColorTable = __indirect_glColorTable; glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv; glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv; + glAPI->CopyColorTable = __indirect_glCopyColorTable; + glAPI->GetColorTable = __indirect_glGetColorTable; + glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; + glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; + glAPI->ColorSubTable = __indirect_glColorSubTable; + glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D; glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D; glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf; glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv; glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri; glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv; - glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; - glAPI->CopyColorTable = __indirect_glCopyColorTable; glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D; glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D; - glAPI->GetColorTable = __indirect_glGetColorTable; - glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; - glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter; glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv; glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv; + glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; + glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; glAPI->GetHistogram = __indirect_glGetHistogram; glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv; glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv; glAPI->GetMinmax = __indirect_glGetMinmax; glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv; glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv; - glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; glAPI->Histogram = __indirect_glHistogram; glAPI->Minmax = __indirect_glMinmax; glAPI->ResetHistogram = __indirect_glResetHistogram; glAPI->ResetMinmax = __indirect_glResetMinmax; - glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; + glAPI->TexImage3D = __indirect_glTexImage3D; + glAPI->TexSubImage3D = __indirect_glTexSubImage3D; + glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; - /* 1.4 */ - glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT; - glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT; + /* GL_ARB_multitexture */ - /* ARB 1. GL_ARB_multitexture */ glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; @@ -484,94 +492,117 @@ __GLapi *__glXNewIndirectAPI(void) glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB; glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB; - /* ARB 3. GL_ARB_transpose_matrix */ - glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB; + /* GL_ARB_transpose_matrix */ + glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB; - glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB; + glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB; glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB; + glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB; + + /* GL_ARB_multisample */ - /* ARB 5. GL_ARB_multisample */ glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB; - /* ARB 12. GL_ARB_texture_compression / 1.3 */ - glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB; - glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB; - glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB; - glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB; - glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB; - glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB; - glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB; + /* GL_EXT_texture_object */ + + glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT; + glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT; + glAPI->IsTextureEXT = __indirect_glIsTextureEXT; + + /* GL_SGIS_multisample */ + + glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS; + glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS; + + /* GL_EXT_vertex_array */ + + glAPI->ColorPointerEXT = __indirect_glColorPointerEXT; + glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT; + glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT; + glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT; + glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT; + glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT; + + /* GL_EXT_point_parameters */ - /* ARB 14. GL_ARB_point_parameters */ glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT; glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT; - /* ARB 15. GL_ARB_window_pos */ + /* GL_MESA_window_pos */ + glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA; - glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; - glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA; - glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; - glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA; glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA; + glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA; glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA; + glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA; + glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA; glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA; glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA; - glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA; - glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA; - glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA; glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA; + glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA; glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA; + glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA; glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA; + glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA; glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA; - /* 25. GL_SGIS_multisample */ - glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS; - glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS; + /* GL_EXT_blend_func_separate */ - /* 30. GL_EXT_vertex_array */ - glAPI->ColorPointerEXT = __indirect_glColorPointerEXT; - glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT; - glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT; - glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT; - glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT; - glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT; - - /* 145. GL_EXT_secondary_color / GL 1.4 */ - glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT; - glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT; - glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT; - glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT; - glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT; - glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT; - glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT; - glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT; - glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT; - glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT; - glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT; - glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT; - glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT; - glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT; - glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT; - glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT; - glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT; - - /* 149. GL_EXT_fog_coord / GL 1.4 */ - glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT; - glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT; - glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; - glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT; + glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT; + + /* GL_EXT_fog_coord */ + + glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT; + glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT; + glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; + glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT; glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; - /* 173. GL_EXT_blend_func_separate / GL 1.4 */ - glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT; + /* GL_ARB_texture_compression */ + + glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB; + glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB; + glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB; + glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB; + glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB; + glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB; + glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB; + + /* GL_EXT_secondary_color */ + + glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT; + glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT; + glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT; + glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT; + glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT; + glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT; + glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT; + glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT; + glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT; + glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT; + glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT; + glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT; + glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT; + glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT; + glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT; + glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT; + glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT; + + /* GL_NV_point_sprite */ - /* 262. GL_NV_point_sprite / GL 1.4 */ glAPI->PointParameteriNV = __indirect_glPointParameteriNV; glAPI->PointParameterivNV = __indirect_glPointParameterivNV; - /* 268. GL_EXT_stencil_two_side */ + /* GL_EXT_multi_draw_arrays */ + + glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT; + glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT; + + /* EXT_stencil_two_side */ + glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT; return glAPI; } + |