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authorIan Romanick <[email protected]>2004-12-01 08:49:41 +0000
committerIan Romanick <[email protected]>2004-12-01 08:49:41 +0000
commit548435215dc43ff4940c74f0082f48f897080ccf (patch)
tree99a4d548c1e81d233d1964372c23a1fc241357c9
parent4f4854a4af069f7b2369a2d497c65e837b7cd046 (diff)
Use the indirect_init.c generate by using src/mesa/glapi/glX_proto_send.py
with the '-m init_c' option.
-rw-r--r--src/glx/x11/indirect_init.c643
1 files changed, 337 insertions, 306 deletions
diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c
index a9852c3cd71..a153e1bf05f 100644
--- a/src/glx/x11/indirect_init.c
+++ b/src/glx/x11/indirect_init.c
@@ -1,35 +1,38 @@
-/* $XFree86: xc/lib/GL/glx/indirect_init.c,v 1.9 2004/01/28 18:11:41 alanh Exp $ */
-/**************************************************************************
-
-Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sub license, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
-ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
+/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
/*
- * Authors:
- * Kevin E. Martin <[email protected]>
- * Brian Paul <[email protected]>
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * \file indirect_init.c
+ * Initialize indirect rendering dispatch table.
+ *
+ * \author Kevin E. Martin <[email protected]>
+ * \author Brian Paul <[email protected]>
+ * \author Ian Romanick <[email protected]>
*/
#include "indirect_init.h"
@@ -37,16 +40,20 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "glapi.h"
-/*
-** No-op function
-*/
+/**
+ * No-op function used to initialize functions that have no GLX protocol
+ * support.
+ */
static int NoOp(void)
{
return 0;
}
-
-__GLapi *__glXNewIndirectAPI(void)
+/**
+ * Create and initialize a new GL dispatch table. The table is initialized
+ * with GLX indirect rendering protocol functions.
+ */
+__GLapi * __glXNewIndirectAPI( void )
{
__GLapi *glAPI;
GLuint entries;
@@ -64,23 +71,18 @@ __GLapi *__glXNewIndirectAPI(void)
}
/* now, initialize the entries we understand */
- glAPI->Accum = __indirect_glAccum;
- glAPI->AlphaFunc = __indirect_glAlphaFunc;
- glAPI->AreTexturesResident = __indirect_glAreTexturesResident;
- glAPI->ArrayElement = __indirect_glArrayElement;
- glAPI->Begin = __indirect_glBegin;
- glAPI->BindTexture = __indirect_glBindTexture;
- glAPI->Bitmap = __indirect_glBitmap;
- glAPI->BlendFunc = __indirect_glBlendFunc;
+
+ /* GL_VERSION_1_0 */
+
+ glAPI->NewList = __indirect_glNewList;
+ glAPI->EndList = __indirect_glEndList;
glAPI->CallList = __indirect_glCallList;
glAPI->CallLists = __indirect_glCallLists;
- glAPI->Clear = __indirect_glClear;
- glAPI->ClearAccum = __indirect_glClearAccum;
- glAPI->ClearColor = __indirect_glClearColor;
- glAPI->ClearDepth = __indirect_glClearDepth;
- glAPI->ClearIndex = __indirect_glClearIndex;
- glAPI->ClearStencil = __indirect_glClearStencil;
- glAPI->ClipPlane = __indirect_glClipPlane;
+ glAPI->DeleteLists = __indirect_glDeleteLists;
+ glAPI->GenLists = __indirect_glGenLists;
+ glAPI->ListBase = __indirect_glListBase;
+ glAPI->Begin = __indirect_glBegin;
+ glAPI->Bitmap = __indirect_glBitmap;
glAPI->Color3b = __indirect_glColor3b;
glAPI->Color3bv = __indirect_glColor3bv;
glAPI->Color3d = __indirect_glColor3d;
@@ -113,89 +115,9 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->Color4uiv = __indirect_glColor4uiv;
glAPI->Color4us = __indirect_glColor4us;
glAPI->Color4usv = __indirect_glColor4usv;
- glAPI->ColorMask = __indirect_glColorMask;
- glAPI->ColorMaterial = __indirect_glColorMaterial;
- glAPI->ColorPointer = __indirect_glColorPointer;
- glAPI->CopyPixels = __indirect_glCopyPixels;
- glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D;
- glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D;
- glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D;
- glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D;
- glAPI->CullFace = __indirect_glCullFace;
- glAPI->DeleteLists = __indirect_glDeleteLists;
- glAPI->DeleteTextures = __indirect_glDeleteTextures;
- glAPI->DepthFunc = __indirect_glDepthFunc;
- glAPI->DepthMask = __indirect_glDepthMask;
- glAPI->DepthRange = __indirect_glDepthRange;
- glAPI->Disable = __indirect_glDisable;
- glAPI->DisableClientState = __indirect_glDisableClientState;
- glAPI->DrawArrays = __indirect_glDrawArrays;
- glAPI->DrawBuffer = __indirect_glDrawBuffer;
- glAPI->DrawElements = __indirect_glDrawElements;
- glAPI->DrawPixels = __indirect_glDrawPixels;
- glAPI->DrawRangeElements = __indirect_glDrawRangeElements;
glAPI->EdgeFlag = __indirect_glEdgeFlag;
- glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer;
glAPI->EdgeFlagv = __indirect_glEdgeFlagv;
- glAPI->Enable = __indirect_glEnable;
- glAPI->EnableClientState = __indirect_glEnableClientState;
glAPI->End = __indirect_glEnd;
- glAPI->EndList = __indirect_glEndList;
- glAPI->EvalCoord1d = __indirect_glEvalCoord1d;
- glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv;
- glAPI->EvalCoord1f = __indirect_glEvalCoord1f;
- glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv;
- glAPI->EvalCoord2d = __indirect_glEvalCoord2d;
- glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv;
- glAPI->EvalCoord2f = __indirect_glEvalCoord2f;
- glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv;
- glAPI->EvalMesh1 = __indirect_glEvalMesh1;
- glAPI->EvalMesh2 = __indirect_glEvalMesh2;
- glAPI->EvalPoint1 = __indirect_glEvalPoint1;
- glAPI->EvalPoint2 = __indirect_glEvalPoint2;
- glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer;
- glAPI->Finish = __indirect_glFinish;
- glAPI->Flush = __indirect_glFlush;
- glAPI->Fogf = __indirect_glFogf;
- glAPI->Fogfv = __indirect_glFogfv;
- glAPI->Fogi = __indirect_glFogi;
- glAPI->Fogiv = __indirect_glFogiv;
- glAPI->FrontFace = __indirect_glFrontFace;
- glAPI->Frustum = __indirect_glFrustum;
- glAPI->GenLists = __indirect_glGenLists;
- glAPI->GenTextures = __indirect_glGenTextures;
- glAPI->GetBooleanv = __indirect_glGetBooleanv;
- glAPI->GetClipPlane = __indirect_glGetClipPlane;
- glAPI->GetDoublev = __indirect_glGetDoublev;
- glAPI->GetError = __indirect_glGetError;
- glAPI->GetFloatv = __indirect_glGetFloatv;
- glAPI->GetIntegerv = __indirect_glGetIntegerv;
- glAPI->GetLightfv = __indirect_glGetLightfv;
- glAPI->GetLightiv = __indirect_glGetLightiv;
- glAPI->GetMapdv = __indirect_glGetMapdv;
- glAPI->GetMapfv = __indirect_glGetMapfv;
- glAPI->GetMapiv = __indirect_glGetMapiv;
- glAPI->GetMaterialfv = __indirect_glGetMaterialfv;
- glAPI->GetMaterialiv = __indirect_glGetMaterialiv;
- glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv;
- glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv;
- glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv;
- glAPI->GetPointerv = __indirect_glGetPointerv;
- glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple;
- glAPI->GetString = __indirect_glGetString;
- glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv;
- glAPI->GetTexEnviv = __indirect_glGetTexEnviv;
- glAPI->GetTexGendv = __indirect_glGetTexGendv;
- glAPI->GetTexGenfv = __indirect_glGetTexGenfv;
- glAPI->GetTexGeniv = __indirect_glGetTexGeniv;
- glAPI->GetTexImage = __indirect_glGetTexImage;
- glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv;
- glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv;
- glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv;
- glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv;
- glAPI->Hint = __indirect_glHint;
- glAPI->IndexMask = __indirect_glIndexMask;
- glAPI->IndexPointer = __indirect_glIndexPointer;
glAPI->Indexd = __indirect_glIndexd;
glAPI->Indexdv = __indirect_glIndexdv;
glAPI->Indexf = __indirect_glIndexf;
@@ -204,45 +126,6 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->Indexiv = __indirect_glIndexiv;
glAPI->Indexs = __indirect_glIndexs;
glAPI->Indexsv = __indirect_glIndexsv;
- glAPI->Indexub = __indirect_glIndexub;
- glAPI->Indexubv = __indirect_glIndexubv;
- glAPI->InitNames = __indirect_glInitNames;
- glAPI->InterleavedArrays = __indirect_glInterleavedArrays;
- glAPI->IsEnabled = __indirect_glIsEnabled;
- glAPI->IsList = __indirect_glIsList;
- glAPI->IsTexture = __indirect_glIsTexture;
- glAPI->LightModelf = __indirect_glLightModelf;
- glAPI->LightModelfv = __indirect_glLightModelfv;
- glAPI->LightModeli = __indirect_glLightModeli;
- glAPI->LightModeliv = __indirect_glLightModeliv;
- glAPI->Lightf = __indirect_glLightf;
- glAPI->Lightfv = __indirect_glLightfv;
- glAPI->Lighti = __indirect_glLighti;
- glAPI->Lightiv = __indirect_glLightiv;
- glAPI->LineStipple = __indirect_glLineStipple;
- glAPI->LineWidth = __indirect_glLineWidth;
- glAPI->ListBase = __indirect_glListBase;
- glAPI->LoadIdentity = __indirect_glLoadIdentity;
- glAPI->LoadMatrixd = __indirect_glLoadMatrixd;
- glAPI->LoadMatrixf = __indirect_glLoadMatrixf;
- glAPI->LoadName = __indirect_glLoadName;
- glAPI->LogicOp = __indirect_glLogicOp;
- glAPI->Map1d = __indirect_glMap1d;
- glAPI->Map1f = __indirect_glMap1f;
- glAPI->Map2d = __indirect_glMap2d;
- glAPI->Map2f = __indirect_glMap2f;
- glAPI->MapGrid1d = __indirect_glMapGrid1d;
- glAPI->MapGrid1f = __indirect_glMapGrid1f;
- glAPI->MapGrid2d = __indirect_glMapGrid2d;
- glAPI->MapGrid2f = __indirect_glMapGrid2f;
- glAPI->Materialf = __indirect_glMaterialf;
- glAPI->Materialfv = __indirect_glMaterialfv;
- glAPI->Materiali = __indirect_glMateriali;
- glAPI->Materialiv = __indirect_glMaterialiv;
- glAPI->MatrixMode = __indirect_glMatrixMode;
- glAPI->MultMatrixd = __indirect_glMultMatrixd;
- glAPI->MultMatrixf = __indirect_glMultMatrixf;
- glAPI->NewList = __indirect_glNewList;
glAPI->Normal3b = __indirect_glNormal3b;
glAPI->Normal3bv = __indirect_glNormal3bv;
glAPI->Normal3d = __indirect_glNormal3d;
@@ -253,30 +136,6 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->Normal3iv = __indirect_glNormal3iv;
glAPI->Normal3s = __indirect_glNormal3s;
glAPI->Normal3sv = __indirect_glNormal3sv;
- glAPI->NormalPointer = __indirect_glNormalPointer;
- glAPI->Ortho = __indirect_glOrtho;
- glAPI->PassThrough = __indirect_glPassThrough;
- glAPI->PixelMapfv = __indirect_glPixelMapfv;
- glAPI->PixelMapuiv = __indirect_glPixelMapuiv;
- glAPI->PixelMapusv = __indirect_glPixelMapusv;
- glAPI->PixelStoref = __indirect_glPixelStoref;
- glAPI->PixelStorei = __indirect_glPixelStorei;
- glAPI->PixelTransferf = __indirect_glPixelTransferf;
- glAPI->PixelTransferi = __indirect_glPixelTransferi;
- glAPI->PixelZoom = __indirect_glPixelZoom;
- glAPI->PointSize = __indirect_glPointSize;
- glAPI->PolygonMode = __indirect_glPolygonMode;
- glAPI->PolygonOffset = __indirect_glPolygonOffset;
- glAPI->PolygonStipple = __indirect_glPolygonStipple;
- glAPI->PopAttrib = __indirect_glPopAttrib;
- glAPI->PopClientAttrib = __indirect_glPopClientAttrib;
- glAPI->PopMatrix = __indirect_glPopMatrix;
- glAPI->PopName = __indirect_glPopName;
- glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures;
- glAPI->PushAttrib = __indirect_glPushAttrib;
- glAPI->PushClientAttrib = __indirect_glPushClientAttrib;
- glAPI->PushMatrix = __indirect_glPushMatrix;
- glAPI->PushName = __indirect_glPushName;
glAPI->RasterPos2d = __indirect_glRasterPos2d;
glAPI->RasterPos2dv = __indirect_glRasterPos2dv;
glAPI->RasterPos2f = __indirect_glRasterPos2f;
@@ -301,8 +160,6 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->RasterPos4iv = __indirect_glRasterPos4iv;
glAPI->RasterPos4s = __indirect_glRasterPos4s;
glAPI->RasterPos4sv = __indirect_glRasterPos4sv;
- glAPI->ReadBuffer = __indirect_glReadBuffer;
- glAPI->ReadPixels = __indirect_glReadPixels;
glAPI->Rectd = __indirect_glRectd;
glAPI->Rectdv = __indirect_glRectdv;
glAPI->Rectf = __indirect_glRectf;
@@ -311,17 +168,6 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->Rectiv = __indirect_glRectiv;
glAPI->Rects = __indirect_glRects;
glAPI->Rectsv = __indirect_glRectsv;
- glAPI->RenderMode = __indirect_glRenderMode;
- glAPI->Rotated = __indirect_glRotated;
- glAPI->Rotatef = __indirect_glRotatef;
- glAPI->Scaled = __indirect_glScaled;
- glAPI->Scalef = __indirect_glScalef;
- glAPI->Scissor = __indirect_glScissor;
- glAPI->SelectBuffer = __indirect_glSelectBuffer;
- glAPI->ShadeModel = __indirect_glShadeModel;
- glAPI->StencilFunc = __indirect_glStencilFunc;
- glAPI->StencilMask = __indirect_glStencilMask;
- glAPI->StencilOp = __indirect_glStencilOp;
glAPI->TexCoord1d = __indirect_glTexCoord1d;
glAPI->TexCoord1dv = __indirect_glTexCoord1dv;
glAPI->TexCoord1f = __indirect_glTexCoord1f;
@@ -354,27 +200,6 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->TexCoord4iv = __indirect_glTexCoord4iv;
glAPI->TexCoord4s = __indirect_glTexCoord4s;
glAPI->TexCoord4sv = __indirect_glTexCoord4sv;
- glAPI->TexCoordPointer = __indirect_glTexCoordPointer;
- glAPI->TexEnvf = __indirect_glTexEnvf;
- glAPI->TexEnvfv = __indirect_glTexEnvfv;
- glAPI->TexEnvi = __indirect_glTexEnvi;
- glAPI->TexEnviv = __indirect_glTexEnviv;
- glAPI->TexGend = __indirect_glTexGend;
- glAPI->TexGendv = __indirect_glTexGendv;
- glAPI->TexGenf = __indirect_glTexGenf;
- glAPI->TexGenfv = __indirect_glTexGenfv;
- glAPI->TexGeni = __indirect_glTexGeni;
- glAPI->TexGeniv = __indirect_glTexGeniv;
- glAPI->TexImage1D = __indirect_glTexImage1D;
- glAPI->TexImage2D = __indirect_glTexImage2D;
- glAPI->TexParameterf = __indirect_glTexParameterf;
- glAPI->TexParameterfv = __indirect_glTexParameterfv;
- glAPI->TexParameteri = __indirect_glTexParameteri;
- glAPI->TexParameteriv = __indirect_glTexParameteriv;
- glAPI->TexSubImage1D = __indirect_glTexSubImage1D;
- glAPI->TexSubImage2D = __indirect_glTexSubImage2D;
- glAPI->Translated = __indirect_glTranslated;
- glAPI->Translatef = __indirect_glTranslatef;
glAPI->Vertex2d = __indirect_glVertex2d;
glAPI->Vertex2dv = __indirect_glVertex2dv;
glAPI->Vertex2f = __indirect_glVertex2f;
@@ -399,56 +224,239 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->Vertex4iv = __indirect_glVertex4iv;
glAPI->Vertex4s = __indirect_glVertex4s;
glAPI->Vertex4sv = __indirect_glVertex4sv;
- glAPI->VertexPointer = __indirect_glVertexPointer;
+ glAPI->ClipPlane = __indirect_glClipPlane;
+ glAPI->ColorMaterial = __indirect_glColorMaterial;
+ glAPI->CullFace = __indirect_glCullFace;
+ glAPI->Fogf = __indirect_glFogf;
+ glAPI->Fogfv = __indirect_glFogfv;
+ glAPI->Fogi = __indirect_glFogi;
+ glAPI->Fogiv = __indirect_glFogiv;
+ glAPI->FrontFace = __indirect_glFrontFace;
+ glAPI->Hint = __indirect_glHint;
+ glAPI->Lightf = __indirect_glLightf;
+ glAPI->Lightfv = __indirect_glLightfv;
+ glAPI->Lighti = __indirect_glLighti;
+ glAPI->Lightiv = __indirect_glLightiv;
+ glAPI->LightModelf = __indirect_glLightModelf;
+ glAPI->LightModelfv = __indirect_glLightModelfv;
+ glAPI->LightModeli = __indirect_glLightModeli;
+ glAPI->LightModeliv = __indirect_glLightModeliv;
+ glAPI->LineStipple = __indirect_glLineStipple;
+ glAPI->LineWidth = __indirect_glLineWidth;
+ glAPI->Materialf = __indirect_glMaterialf;
+ glAPI->Materialfv = __indirect_glMaterialfv;
+ glAPI->Materiali = __indirect_glMateriali;
+ glAPI->Materialiv = __indirect_glMaterialiv;
+ glAPI->PointSize = __indirect_glPointSize;
+ glAPI->PolygonMode = __indirect_glPolygonMode;
+ glAPI->PolygonStipple = __indirect_glPolygonStipple;
+ glAPI->Scissor = __indirect_glScissor;
+ glAPI->ShadeModel = __indirect_glShadeModel;
+ glAPI->TexParameterf = __indirect_glTexParameterf;
+ glAPI->TexParameterfv = __indirect_glTexParameterfv;
+ glAPI->TexParameteri = __indirect_glTexParameteri;
+ glAPI->TexParameteriv = __indirect_glTexParameteriv;
+ glAPI->TexImage1D = __indirect_glTexImage1D;
+ glAPI->TexImage2D = __indirect_glTexImage2D;
+ glAPI->TexEnvf = __indirect_glTexEnvf;
+ glAPI->TexEnvfv = __indirect_glTexEnvfv;
+ glAPI->TexEnvi = __indirect_glTexEnvi;
+ glAPI->TexEnviv = __indirect_glTexEnviv;
+ glAPI->TexGend = __indirect_glTexGend;
+ glAPI->TexGendv = __indirect_glTexGendv;
+ glAPI->TexGenf = __indirect_glTexGenf;
+ glAPI->TexGenfv = __indirect_glTexGenfv;
+ glAPI->TexGeni = __indirect_glTexGeni;
+ glAPI->TexGeniv = __indirect_glTexGeniv;
+ glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer;
+ glAPI->SelectBuffer = __indirect_glSelectBuffer;
+ glAPI->RenderMode = __indirect_glRenderMode;
+ glAPI->InitNames = __indirect_glInitNames;
+ glAPI->LoadName = __indirect_glLoadName;
+ glAPI->PassThrough = __indirect_glPassThrough;
+ glAPI->PopName = __indirect_glPopName;
+ glAPI->PushName = __indirect_glPushName;
+ glAPI->DrawBuffer = __indirect_glDrawBuffer;
+ glAPI->Clear = __indirect_glClear;
+ glAPI->ClearAccum = __indirect_glClearAccum;
+ glAPI->ClearIndex = __indirect_glClearIndex;
+ glAPI->ClearColor = __indirect_glClearColor;
+ glAPI->ClearStencil = __indirect_glClearStencil;
+ glAPI->ClearDepth = __indirect_glClearDepth;
+ glAPI->StencilMask = __indirect_glStencilMask;
+ glAPI->ColorMask = __indirect_glColorMask;
+ glAPI->DepthMask = __indirect_glDepthMask;
+ glAPI->IndexMask = __indirect_glIndexMask;
+ glAPI->Accum = __indirect_glAccum;
+ glAPI->Disable = __indirect_glDisable;
+ glAPI->Enable = __indirect_glEnable;
+ glAPI->Finish = __indirect_glFinish;
+ glAPI->Flush = __indirect_glFlush;
+ glAPI->PopAttrib = __indirect_glPopAttrib;
+ glAPI->PushAttrib = __indirect_glPushAttrib;
+ glAPI->Map1d = __indirect_glMap1d;
+ glAPI->Map1f = __indirect_glMap1f;
+ glAPI->Map2d = __indirect_glMap2d;
+ glAPI->Map2f = __indirect_glMap2f;
+ glAPI->MapGrid1d = __indirect_glMapGrid1d;
+ glAPI->MapGrid1f = __indirect_glMapGrid1f;
+ glAPI->MapGrid2d = __indirect_glMapGrid2d;
+ glAPI->MapGrid2f = __indirect_glMapGrid2f;
+ glAPI->EvalCoord1d = __indirect_glEvalCoord1d;
+ glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv;
+ glAPI->EvalCoord1f = __indirect_glEvalCoord1f;
+ glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv;
+ glAPI->EvalCoord2d = __indirect_glEvalCoord2d;
+ glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv;
+ glAPI->EvalCoord2f = __indirect_glEvalCoord2f;
+ glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv;
+ glAPI->EvalMesh1 = __indirect_glEvalMesh1;
+ glAPI->EvalPoint1 = __indirect_glEvalPoint1;
+ glAPI->EvalMesh2 = __indirect_glEvalMesh2;
+ glAPI->EvalPoint2 = __indirect_glEvalPoint2;
+ glAPI->AlphaFunc = __indirect_glAlphaFunc;
+ glAPI->BlendFunc = __indirect_glBlendFunc;
+ glAPI->LogicOp = __indirect_glLogicOp;
+ glAPI->StencilFunc = __indirect_glStencilFunc;
+ glAPI->StencilOp = __indirect_glStencilOp;
+ glAPI->DepthFunc = __indirect_glDepthFunc;
+ glAPI->PixelZoom = __indirect_glPixelZoom;
+ glAPI->PixelTransferf = __indirect_glPixelTransferf;
+ glAPI->PixelTransferi = __indirect_glPixelTransferi;
+ glAPI->PixelStoref = __indirect_glPixelStoref;
+ glAPI->PixelStorei = __indirect_glPixelStorei;
+ glAPI->PixelMapfv = __indirect_glPixelMapfv;
+ glAPI->PixelMapuiv = __indirect_glPixelMapuiv;
+ glAPI->PixelMapusv = __indirect_glPixelMapusv;
+ glAPI->ReadBuffer = __indirect_glReadBuffer;
+ glAPI->CopyPixels = __indirect_glCopyPixels;
+ glAPI->ReadPixels = __indirect_glReadPixels;
+ glAPI->DrawPixels = __indirect_glDrawPixels;
+ glAPI->GetBooleanv = __indirect_glGetBooleanv;
+ glAPI->GetClipPlane = __indirect_glGetClipPlane;
+ glAPI->GetDoublev = __indirect_glGetDoublev;
+ glAPI->GetError = __indirect_glGetError;
+ glAPI->GetFloatv = __indirect_glGetFloatv;
+ glAPI->GetIntegerv = __indirect_glGetIntegerv;
+ glAPI->GetLightfv = __indirect_glGetLightfv;
+ glAPI->GetLightiv = __indirect_glGetLightiv;
+ glAPI->GetMapdv = __indirect_glGetMapdv;
+ glAPI->GetMapfv = __indirect_glGetMapfv;
+ glAPI->GetMapiv = __indirect_glGetMapiv;
+ glAPI->GetMaterialfv = __indirect_glGetMaterialfv;
+ glAPI->GetMaterialiv = __indirect_glGetMaterialiv;
+ glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv;
+ glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv;
+ glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv;
+ glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple;
+ glAPI->GetString = __indirect_glGetString;
+ glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv;
+ glAPI->GetTexEnviv = __indirect_glGetTexEnviv;
+ glAPI->GetTexGendv = __indirect_glGetTexGendv;
+ glAPI->GetTexGenfv = __indirect_glGetTexGenfv;
+ glAPI->GetTexGeniv = __indirect_glGetTexGeniv;
+ glAPI->GetTexImage = __indirect_glGetTexImage;
+ glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv;
+ glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv;
+ glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv;
+ glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv;
+ glAPI->IsEnabled = __indirect_glIsEnabled;
+ glAPI->IsList = __indirect_glIsList;
+ glAPI->DepthRange = __indirect_glDepthRange;
+ glAPI->Frustum = __indirect_glFrustum;
+ glAPI->LoadIdentity = __indirect_glLoadIdentity;
+ glAPI->LoadMatrixf = __indirect_glLoadMatrixf;
+ glAPI->LoadMatrixd = __indirect_glLoadMatrixd;
+ glAPI->MatrixMode = __indirect_glMatrixMode;
+ glAPI->MultMatrixf = __indirect_glMultMatrixf;
+ glAPI->MultMatrixd = __indirect_glMultMatrixd;
+ glAPI->Ortho = __indirect_glOrtho;
+ glAPI->PopMatrix = __indirect_glPopMatrix;
+ glAPI->PushMatrix = __indirect_glPushMatrix;
+ glAPI->Rotated = __indirect_glRotated;
+ glAPI->Rotatef = __indirect_glRotatef;
+ glAPI->Scaled = __indirect_glScaled;
+ glAPI->Scalef = __indirect_glScalef;
+ glAPI->Translated = __indirect_glTranslated;
+ glAPI->Translatef = __indirect_glTranslatef;
glAPI->Viewport = __indirect_glViewport;
- /* 1.2 */
- glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;
- glAPI->DrawRangeElements = __indirect_glDrawRangeElements;
- glAPI->TexImage3D = __indirect_glTexImage3D;
- glAPI->TexSubImage3D = __indirect_glTexSubImage3D;
+ /* GL_VERSION_1_1 */
+
+ glAPI->ArrayElement = __indirect_glArrayElement;
+ glAPI->BindTexture = __indirect_glBindTexture;
+ glAPI->ColorPointer = __indirect_glColorPointer;
+ glAPI->DisableClientState = __indirect_glDisableClientState;
+ glAPI->DrawArrays = __indirect_glDrawArrays;
+ glAPI->DrawElements = __indirect_glDrawElements;
+ glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer;
+ glAPI->EnableClientState = __indirect_glEnableClientState;
+ glAPI->IndexPointer = __indirect_glIndexPointer;
+ glAPI->Indexub = __indirect_glIndexub;
+ glAPI->Indexubv = __indirect_glIndexubv;
+ glAPI->InterleavedArrays = __indirect_glInterleavedArrays;
+ glAPI->NormalPointer = __indirect_glNormalPointer;
+ glAPI->PolygonOffset = __indirect_glPolygonOffset;
+ glAPI->TexCoordPointer = __indirect_glTexCoordPointer;
+ glAPI->VertexPointer = __indirect_glVertexPointer;
+ glAPI->AreTexturesResident = __indirect_glAreTexturesResident;
+ glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D;
+ glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D;
+ glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D;
+ glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D;
+ glAPI->DeleteTextures = __indirect_glDeleteTextures;
+ glAPI->GenTextures = __indirect_glGenTextures;
+ glAPI->GetPointerv = __indirect_glGetPointerv;
+ glAPI->IsTexture = __indirect_glIsTexture;
+ glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures;
+ glAPI->TexSubImage1D = __indirect_glTexSubImage1D;
+ glAPI->TexSubImage2D = __indirect_glTexSubImage2D;
+ glAPI->PopClientAttrib = __indirect_glPopClientAttrib;
+ glAPI->PushClientAttrib = __indirect_glPushClientAttrib;
+
+ /* GL_VERSION_1_2 */
- /* OpenGL 1.2 GL_ARB_imaging */
glAPI->BlendColor = __indirect_glBlendColor;
glAPI->BlendEquation = __indirect_glBlendEquation;
- glAPI->ColorSubTable = __indirect_glColorSubTable;
+ glAPI->DrawRangeElements = __indirect_glDrawRangeElements;
glAPI->ColorTable = __indirect_glColorTable;
glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv;
glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv;
+ glAPI->CopyColorTable = __indirect_glCopyColorTable;
+ glAPI->GetColorTable = __indirect_glGetColorTable;
+ glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv;
+ glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv;
+ glAPI->ColorSubTable = __indirect_glColorSubTable;
+ glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable;
glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D;
glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D;
glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf;
glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv;
glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri;
glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv;
- glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable;
- glAPI->CopyColorTable = __indirect_glCopyColorTable;
glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D;
glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D;
- glAPI->GetColorTable = __indirect_glGetColorTable;
- glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv;
- glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv;
glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter;
glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv;
glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv;
+ glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter;
+ glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D;
glAPI->GetHistogram = __indirect_glGetHistogram;
glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv;
glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv;
glAPI->GetMinmax = __indirect_glGetMinmax;
glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv;
glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv;
- glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter;
glAPI->Histogram = __indirect_glHistogram;
glAPI->Minmax = __indirect_glMinmax;
glAPI->ResetHistogram = __indirect_glResetHistogram;
glAPI->ResetMinmax = __indirect_glResetMinmax;
- glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D;
+ glAPI->TexImage3D = __indirect_glTexImage3D;
+ glAPI->TexSubImage3D = __indirect_glTexSubImage3D;
+ glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;
- /* 1.4 */
- glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
- glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
+ /* GL_ARB_multitexture */
- /* ARB 1. GL_ARB_multitexture */
glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
@@ -484,94 +492,117 @@ __GLapi *__glXNewIndirectAPI(void)
glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;
glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;
- /* ARB 3. GL_ARB_transpose_matrix */
- glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;
+ /* GL_ARB_transpose_matrix */
+
glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;
- glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;
+ glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;
glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;
+ glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;
+
+ /* GL_ARB_multisample */
- /* ARB 5. GL_ARB_multisample */
glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
- /* ARB 12. GL_ARB_texture_compression / 1.3 */
- glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
- glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
- glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
- glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
- glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
- glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
- glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
+ /* GL_EXT_texture_object */
+
+ glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT;
+ glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT;
+ glAPI->IsTextureEXT = __indirect_glIsTextureEXT;
+
+ /* GL_SGIS_multisample */
+
+ glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
+ glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
+
+ /* GL_EXT_vertex_array */
+
+ glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
+ glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
+ glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT;
+ glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT;
+ glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
+ glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
+
+ /* GL_EXT_point_parameters */
- /* ARB 14. GL_ARB_point_parameters */
glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT;
glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT;
- /* ARB 15. GL_ARB_window_pos */
+ /* GL_MESA_window_pos */
+
glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
- glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
- glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
- glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
- glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
+ glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA;
+ glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA;
+ glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA;
glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA;
- glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
- glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
- glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA;
+ glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA;
+ glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA;
+ glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
- /* 25. GL_SGIS_multisample */
- glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
- glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
+ /* GL_EXT_blend_func_separate */
- /* 30. GL_EXT_vertex_array */
- glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
- glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
- glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT;
- glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT;
- glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
- glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
-
- /* 145. GL_EXT_secondary_color / GL 1.4 */
- glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
- glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
- glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
- glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
- glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
- glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
- glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
- glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
- glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
- glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
- glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
- glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
- glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
- glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
- glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
- glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
- glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
-
- /* 149. GL_EXT_fog_coord / GL 1.4 */
- glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
- glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
- glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
- glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
+ glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
+
+ /* GL_EXT_fog_coord */
+
+ glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
+ glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
+ glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
+ glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
- /* 173. GL_EXT_blend_func_separate / GL 1.4 */
- glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
+ /* GL_ARB_texture_compression */
+
+ glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
+ glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
+ glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
+ glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
+ glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
+ glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
+ glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
+
+ /* GL_EXT_secondary_color */
+
+ glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
+ glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
+ glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
+ glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
+ glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
+ glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
+ glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
+ glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
+ glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
+ glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
+ glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
+ glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
+ glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
+ glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
+ glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
+ glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
+ glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
+
+ /* GL_NV_point_sprite */
- /* 262. GL_NV_point_sprite / GL 1.4 */
glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
glAPI->PointParameterivNV = __indirect_glPointParameterivNV;
- /* 268. GL_EXT_stencil_two_side */
+ /* GL_EXT_multi_draw_arrays */
+
+ glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
+ glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
+
+ /* EXT_stencil_two_side */
+
glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;
return glAPI;
}
+