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authorKenneth Graunke <[email protected]>2016-11-29 02:47:15 -0800
committerKenneth Graunke <[email protected]>2017-07-13 20:18:30 -0700
commit4f586cd8f19a598a0f61f361840a358a7f99eaa0 (patch)
tree48b56301fd1bf422d1a554f402211c7015bc789b
parent6834b1ebe34aaa4b65e342556894e88826c839da (diff)
i965: Push UBO data, but don't use it just yet.
This patch starts uploading UBO data via 3DSTATE_CONSTANT_* packets, and updates the compiler to know that there's extra payload data, so things continue working. However, it still issues pull loads for all data. I wanted to separate the two aspects for greater bisectability. v2: Update for new intel_bufferobj_buffer parameter. Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/intel/compiler/brw_fs.cpp9
-rw-r--r--src/intel/compiler/brw_vec4.cpp3
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c2
-rw-r--r--src/mesa/drivers/dri/i965/genX_state_upload.c69
4 files changed, 75 insertions, 8 deletions
diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index a2a99b72096..ba1fc66e138 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -1383,7 +1383,14 @@ fs_visitor::emit_gs_thread_end()
void
fs_visitor::assign_curb_setup()
{
- prog_data->curb_read_length = ALIGN(stage_prog_data->nr_params, 8) / 8;
+ unsigned uniform_push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
+
+ unsigned ubo_push_length = 0;
+ for (int i = 0; i < 4; i++) {
+ ubo_push_length += stage_prog_data->ubo_ranges[i].length;
+ }
+
+ prog_data->curb_read_length = uniform_push_length + ubo_push_length;
/* Map the offsets in the UNIFORM file to fixed HW regs. */
foreach_block_and_inst(block, fs_inst, inst, cfg) {
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 3de7d931dde..410922c62b2 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -1776,6 +1776,9 @@ vec4_visitor::setup_uniforms(int reg)
reg += ALIGN(uniforms, 2) / 2;
}
+ for (int i = 0; i < 4; i++)
+ reg += stage_prog_data->ubo_ranges[i].length;
+
stage_prog_data->nr_params = this->uniforms * 4;
prog_data->base.curb_read_length =
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index d4960a01cbd..8d18179d89a 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1446,6 +1446,8 @@ brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
}
}
+ stage_state->push_constants_dirty = true;
+
if (prog->info.num_ubos || prog->info.num_ssbos)
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}
diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
index 006bb5096fa..54a547cb799 100644
--- a/src/mesa/drivers/dri/i965/genX_state_upload.c
+++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
@@ -2847,6 +2847,8 @@ UNUSED static const uint32_t push_constant_opcodes[] = {
static void
genX(upload_push_constant_packets)(struct brw_context *brw)
{
+ struct gl_context *ctx = &brw->ctx;
+
UNUSED uint32_t mocs = GEN_GEN < 8 ? GEN7_MOCS_L3 : 0;
struct brw_stage_state *stage_states[] = {
@@ -2863,19 +2865,71 @@ genX(upload_push_constant_packets)(struct brw_context *brw)
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
struct brw_stage_state *stage_state = stage_states[stage];
- bool active = stage_state->prog_data && stage_state->push_const_size > 0;
+ struct gl_program *prog = ctx->_Shader->CurrentProgram[stage];
if (!stage_state->push_constants_dirty)
continue;
brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_VS), pkt) {
pkt._3DCommandSubOpcode = push_constant_opcodes[stage];
- if (active) {
+ if (stage_state->prog_data) {
#if GEN_GEN >= 8 || GEN_IS_HASWELL
- pkt.ConstantBody.ReadLength[2] = stage_state->push_const_size;
- pkt.ConstantBody.Buffer[2] =
- render_ro_bo(stage_state->push_const_bo,
- stage_state->push_const_offset);
+ /* The Skylake PRM contains the following restriction:
+ *
+ * "The driver must ensure The following case does not occur
+ * without a flush to the 3D engine: 3DSTATE_CONSTANT_* with
+ * buffer 3 read length equal to zero committed followed by a
+ * 3DSTATE_CONSTANT_* with buffer 0 read length not equal to
+ * zero committed."
+ *
+ * To avoid this, we program the buffers in the highest slots.
+ * This way, slot 0 is only used if slot 3 is also used.
+ */
+ int n = 3;
+
+ for (int i = 3; i >= 0; i--) {
+ const struct brw_ubo_range *range =
+ &stage_state->prog_data->ubo_ranges[i];
+
+ if (range->length == 0)
+ continue;
+
+ const struct gl_uniform_block *block =
+ prog->sh.UniformBlocks[range->block];
+ const struct gl_uniform_buffer_binding *binding =
+ &ctx->UniformBufferBindings[block->Binding];
+
+ if (binding->BufferObject == ctx->Shared->NullBufferObj) {
+ static unsigned msg_id = 0;
+ _mesa_gl_debug(ctx, &msg_id, MESA_DEBUG_SOURCE_API,
+ MESA_DEBUG_TYPE_UNDEFINED,
+ MESA_DEBUG_SEVERITY_HIGH,
+ "UBO %d unbound, %s shader uniform data "
+ "will be undefined.",
+ range->block,
+ _mesa_shader_stage_to_string(stage));
+ continue;
+ }
+
+ assert(binding->Offset % 32 == 0);
+
+ struct brw_bo *bo = intel_bufferobj_buffer(brw,
+ intel_buffer_object(binding->BufferObject),
+ binding->Offset, range->length * 32, false);
+
+ pkt.ConstantBody.ReadLength[n] = range->length;
+ pkt.ConstantBody.Buffer[n] =
+ render_ro_bo(bo, range->start * 32 + binding->Offset);
+ n--;
+ }
+
+ if (stage_state->push_const_size > 0) {
+ assert(n >= 0);
+ pkt.ConstantBody.ReadLength[n] = stage_state->push_const_size;
+ pkt.ConstantBody.Buffer[n] =
+ render_ro_bo(stage_state->push_const_bo,
+ stage_state->push_const_offset);
+ }
#else
pkt.ConstantBody.ReadLength[0] = stage_state->push_const_size;
pkt.ConstantBody.Buffer[0].offset =
@@ -3596,7 +3650,8 @@ genX(upload_ps)(struct brw_context *brw)
ps.MaximumNumberofThreads = devinfo->max_wm_threads - 1;
#endif
- if (prog_data->base.nr_params > 0)
+ if (prog_data->base.nr_params > 0 ||
+ prog_data->base.ubo_ranges[0].length > 0)
ps.PushConstantEnable = true;
#if GEN_GEN < 8