diff options
author | Timothy Arceri <[email protected]> | 2016-11-09 11:57:33 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-09 15:27:34 +1100 |
commit | 4b30011d34bff039b84f6cd14bf58ea691f549eb (patch) | |
tree | 69229b46fe59dd80e1dc494d7d84fa3210410251 | |
parent | 1130f82a88ff4e7960e5a8d72db41e1b98431446 (diff) |
st/mesa: pass gl_program to st_bind_ssbos()
We no longer need to pass gl_shader_program.
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_atom_storagebuf.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/mesa/state_tracker/st_atom_storagebuf.c b/src/mesa/state_tracker/st_atom_storagebuf.c index e1efd624a4b..174b4b3980e 100644 --- a/src/mesa/state_tracker/st_atom_storagebuf.c +++ b/src/mesa/state_tracker/st_atom_storagebuf.c @@ -41,25 +41,25 @@ #include "st_program.h" static void -st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader, +st_bind_ssbos(struct st_context *st, struct gl_program *prog, enum pipe_shader_type shader_type) { unsigned i; struct pipe_shader_buffer buffers[MAX_SHADER_STORAGE_BUFFERS]; struct gl_program_constants *c; - if (!shader || !st->pipe->set_shader_buffers) + if (!prog || !st->pipe->set_shader_buffers) return; - c = &st->ctx->Const.Program[shader->Stage]; + c = &st->ctx->Const.Program[prog->info.stage]; - for (i = 0; i < shader->Program->info.num_ssbos; i++) { + for (i = 0; i < prog->info.num_ssbos; i++) { struct gl_shader_storage_buffer_binding *binding; struct st_buffer_object *st_obj; struct pipe_shader_buffer *sb = &buffers[i]; binding = &st->ctx->ShaderStorageBufferBindings[ - shader->Program->sh.ShaderStorageBlocks[i]->Binding]; + prog->sh.ShaderStorageBlocks[i]->Binding]; st_obj = st_buffer_object(binding->BufferObject); sb->buffer = st_obj->buffer; @@ -80,13 +80,13 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader, } } st->pipe->set_shader_buffers(st->pipe, shader_type, c->MaxAtomicBuffers, - shader->Program->info.num_ssbos, buffers); + prog->info.num_ssbos, buffers); /* clear out any stale shader buffers */ - if (shader->Program->info.num_ssbos < c->MaxShaderStorageBlocks) + if (prog->info.num_ssbos < c->MaxShaderStorageBlocks) st->pipe->set_shader_buffers( st->pipe, shader_type, - c->MaxAtomicBuffers + shader->Program->info.num_ssbos, - c->MaxShaderStorageBlocks - shader->Program->info.num_ssbos, + c->MaxAtomicBuffers + prog->info.num_ssbos, + c->MaxShaderStorageBlocks - prog->info.num_ssbos, NULL); } @@ -95,10 +95,10 @@ static void bind_vs_ssbos(struct st_context *st) struct gl_shader_program *prog = st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; - if (!prog) + if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX]) return; - st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX], + st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX); } @@ -111,10 +111,10 @@ static void bind_fs_ssbos(struct st_context *st) struct gl_shader_program *prog = st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; - if (!prog) + if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) return; - st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], + st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT); } @@ -127,10 +127,10 @@ static void bind_gs_ssbos(struct st_context *st) struct gl_shader_program *prog = st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; - if (!prog) + if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY]) return; - st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], + st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY); } @@ -143,10 +143,10 @@ static void bind_tcs_ssbos(struct st_context *st) struct gl_shader_program *prog = st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; - if (!prog) + if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) return; - st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL], + st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL); } @@ -159,10 +159,10 @@ static void bind_tes_ssbos(struct st_context *st) struct gl_shader_program *prog = st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; - if (!prog) + if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]) return; - st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL], + st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program, PIPE_SHADER_TESS_EVAL); } @@ -175,10 +175,10 @@ static void bind_cs_ssbos(struct st_context *st) struct gl_shader_program *prog = st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; - if (!prog) + if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE]) return; - st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE], + st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program, PIPE_SHADER_COMPUTE); } |