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authorBrian Paul <[email protected]>2017-12-15 14:25:20 -0700
committerBrian Paul <[email protected]>2017-12-20 11:23:16 -0700
commit47b4183c92dbfcbeae120117310e1a60ca96b343 (patch)
tree90f59a30cc2f934bc8b706cf975e2170f4251373
parenta0430bb62c9eed196aead655165145e0a1a1ff32 (diff)
glsl: minor simplification in assign_varying_locations()
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/compiler/glsl/link_varyings.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 9039c3b8b83..6d74f9a4637 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -2514,11 +2514,9 @@ assign_varying_locations(struct gl_context *ctx,
*/
foreach_in_list(ir_instruction, node, consumer->ir) {
ir_variable *const input_var = node->as_variable();
-
- if (input_var == NULL || input_var->data.mode != ir_var_shader_in)
- continue;
-
- matches.record(NULL, input_var);
+ if (input_var && input_var->data.mode == ir_var_shader_in) {
+ matches.record(NULL, input_var);
+ }
}
}